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One-shot magic items (potions, scrolls, etc.) - they can even be pretty powerful and still won't unbalance your game for more than one encounter. If the effect is of a defensive/healing nature, it may even instead serve as an insurance against bad luck or decisions that might otherwise kill a PC (or the entire party).

One-shot magic items (potions, scrolls, etc.) - they can even be pretty powerful and still won't unbalance your game for more than one encounter.

One-shot magic items (potions, scrolls, etc.) - they can even be pretty powerful and still won't unbalance your game for more than one encounter. If the effect is of a defensive/healing nature, it may even instead serve as an insurance against bad luck or decisions that might otherwise kill a PC (or the entire party).

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One-shot magic items (potions, scrolls, etc.) - they can even be pretty powerful and still won't unbalance your game for more than one encounter.