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Nov 20, 2018 at 16:05 comment added Dan Henderson Hmmmm... OD&D, AD&D, 2e., and A2e, makes 4 by my count. Then we've got 3e, 3.5e, PF, 4e, and 5e, which makes 5. So the way I count them, "most" applies. Unless I'm forgetting an earlier edition. And of course, others might not include PF in their count.
Nov 17, 2018 at 22:13 comment added Zachiel @KorvinStarmast I guess it depends on how you count them. Nitpick accepted.
Nov 17, 2018 at 21:12 comment added KorvinStarmast @Zachiel Take 20 did not show up until 3e. That is not "most" editions. (Just a minor nitpick)
Nov 17, 2018 at 10:02 comment added Dave Sherohman There are some RPGs which explicitly codify your "one scene one try" rule, usually (in my experience) under the name "let it ride". You roll once for a given action and then "let it ride" until the situation changes significantly, such as a scene change.
Nov 16, 2018 at 18:41 comment added Codes with Hammer @Zachiel: I've seen that approach discussed here as, loosely, "if there is no penalty for failure or for repeated attempts, success is automatic." (Edited to add an example: "After a few throws and PC 2's assistance, eventually you land the grappling hook in place.")
S Nov 16, 2018 at 18:29 history suggested fabian CC BY-SA 4.0
Markup improvement for "session description"
Nov 16, 2018 at 18:28 comment added Zachiel While your houserule has its own merits, most editions of D&D have a rule about taking 20. If the characters are not time-pressed, they can just spend enough in-game time trying many, many times until they either succeed or understand that their attempt is hopeless. Since there's no rolling involved, it takes way less time.
Nov 16, 2018 at 17:51 review Suggested edits
S Nov 16, 2018 at 18:29
Nov 16, 2018 at 17:48 history edited V2Blast CC BY-SA 4.0
removed code formatting from non-code
Nov 16, 2018 at 17:00 review First posts
Nov 16, 2018 at 17:06
Nov 16, 2018 at 16:58 history answered cms CC BY-SA 4.0