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Nov 27, 2018 at 0:55 comment added V2Blast Not that people should insinuate that you shouldn't play such a game regardless... But this really is why it helps to specify the game system you're playing in your post. Answers don't necessarily have to be specific to that one system, but at the least you'll ideally weed out the people providing answers that don't work in that system.
Nov 26, 2018 at 15:55 history edited Bloodcinder CC BY-SA 4.0
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Nov 26, 2018 at 13:15 comment added Bloodcinder In fact, I'm playing with a group of close friends, and there's plenty of trust to go around. One can still desire a way to certify their own honesty even when one's honesty isn't suspect.
Nov 26, 2018 at 13:10 comment added Bloodcinder I asked the question in a game-agnostic fashion because I wanted RPG.SE's expertise, but in full disclosure the game I'm playing is Tragedy Looper, which is a 1 (gamemaster) vs 3 (other players) deduction board game. Many answers and comments on those answers seem to be telling me that I'm guilty of playing a badwrongfun game, but the scenario I have described in my question is simply how some games work, and the need for decision certification doesn't go away because that scenario is unconventional.
Nov 26, 2018 at 8:24 answer added p.marino timeline score: 10
Nov 25, 2018 at 18:06 comment added SevenSidedDie @Pingcode That’s a great example too of a mechanic where even a trusted GM still should not be seeing the message ahead of time. (For the unfamiliar: Mouse Guard combat is centrally about attempting to predict the opposition’s secretly-recorded maneuvers, which makes it impossible to disregard knowing that information ahead of your own choices.) I wouldn’t want the additional burden of trying to ignore full knowledge while trying to play my side of MG’s fog-of-war combat fairly.
Nov 24, 2018 at 15:12 vote accept Bloodcinder
Nov 24, 2018 at 3:41 history edited Bloodcinder CC BY-SA 4.0
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Nov 23, 2018 at 23:31 history edited Bloodcinder CC BY-SA 4.0
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Nov 23, 2018 at 19:34 answer added GentlePurpleRain timeline score: 14
Nov 23, 2018 at 17:52 history edited KorvinStarmast CC BY-SA 4.0
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Nov 23, 2018 at 9:04 answer added STT LCU timeline score: 3
Nov 23, 2018 at 8:48 comment added Pingcode As a useful practical example where the described scenario would crop up, combat in Mouse Guard (and presumably other Burning Wheel system games) is resolved with the GM and players each secretly deciding on three actions before revealing them all at once and resolving the round of combat
Nov 22, 2018 at 23:37 answer added Shadow timeline score: 6
Nov 22, 2018 at 23:33 history edited Bloodcinder CC BY-SA 4.0
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Nov 22, 2018 at 23:07 answer added amalloy timeline score: 6
Nov 22, 2018 at 21:00 history tweeted twitter.com/StackRPG/status/1065711617357373441
Nov 22, 2018 at 20:45 answer added Tim B timeline score: 13
Nov 22, 2018 at 17:43 answer added Destruktor timeline score: 21
Nov 22, 2018 at 16:58 answer added Chowlett timeline score: 142
Nov 22, 2018 at 16:49 history asked Bloodcinder CC BY-SA 4.0