Timeline for How to certify a secret decision revealed on a delay in a play-by-post game?
Current License: CC BY-SA 4.0
21 events
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Nov 27, 2018 at 0:55 | comment | added | V2Blast | Not that people should insinuate that you shouldn't play such a game regardless... But this really is why it helps to specify the game system you're playing in your post. Answers don't necessarily have to be specific to that one system, but at the least you'll ideally weed out the people providing answers that don't work in that system. | |
Nov 26, 2018 at 15:55 | history | edited | Bloodcinder | CC BY-SA 4.0 |
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Nov 26, 2018 at 13:15 | comment | added | Bloodcinder | In fact, I'm playing with a group of close friends, and there's plenty of trust to go around. One can still desire a way to certify their own honesty even when one's honesty isn't suspect. | |
Nov 26, 2018 at 13:10 | comment | added | Bloodcinder | I asked the question in a game-agnostic fashion because I wanted RPG.SE's expertise, but in full disclosure the game I'm playing is Tragedy Looper, which is a 1 (gamemaster) vs 3 (other players) deduction board game. Many answers and comments on those answers seem to be telling me that I'm guilty of playing a badwrongfun game, but the scenario I have described in my question is simply how some games work, and the need for decision certification doesn't go away because that scenario is unconventional. | |
Nov 26, 2018 at 8:24 | answer | added | p.marino | timeline score: 10 | |
Nov 25, 2018 at 18:06 | comment | added | SevenSidedDie | @Pingcode That’s a great example too of a mechanic where even a trusted GM still should not be seeing the message ahead of time. (For the unfamiliar: Mouse Guard combat is centrally about attempting to predict the opposition’s secretly-recorded maneuvers, which makes it impossible to disregard knowing that information ahead of your own choices.) I wouldn’t want the additional burden of trying to ignore full knowledge while trying to play my side of MG’s fog-of-war combat fairly. | |
Nov 24, 2018 at 15:12 | vote | accept | Bloodcinder | ||
Nov 24, 2018 at 3:41 | history | edited | Bloodcinder | CC BY-SA 4.0 |
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Nov 23, 2018 at 23:31 | history | edited | Bloodcinder | CC BY-SA 4.0 |
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Nov 23, 2018 at 19:34 | answer | added | GentlePurpleRain | timeline score: 14 | |
Nov 23, 2018 at 17:52 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Nov 23, 2018 at 9:04 | answer | added | STT LCU | timeline score: 3 | |
Nov 23, 2018 at 8:48 | comment | added | Pingcode | As a useful practical example where the described scenario would crop up, combat in Mouse Guard (and presumably other Burning Wheel system games) is resolved with the GM and players each secretly deciding on three actions before revealing them all at once and resolving the round of combat | |
Nov 22, 2018 at 23:37 | answer | added | Shadow | timeline score: 6 | |
Nov 22, 2018 at 23:33 | history | edited | Bloodcinder | CC BY-SA 4.0 |
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Nov 22, 2018 at 23:07 | answer | added | amalloy | timeline score: 6 | |
Nov 22, 2018 at 21:00 | history | tweeted | twitter.com/StackRPG/status/1065711617357373441 | ||
Nov 22, 2018 at 20:45 | answer | added | Tim B | timeline score: 13 | |
Nov 22, 2018 at 17:43 | answer | added | Destruktor | timeline score: 21 | |
Nov 22, 2018 at 16:58 | answer | added | Chowlett | timeline score: 142 | |
Nov 22, 2018 at 16:49 | history | asked | Bloodcinder | CC BY-SA 4.0 |