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Nov 29, 2018 at 16:52 comment added SevenSidedDie I didn’t mention it because you’d said it didn’t work due to insufficient discipline (and it wouldn’t work for Mr. E for same), and I think it’s worth leaving in the answer, but the comments approving of the token idea made me realise I hadn’t mentioned in the Q that we don’t play around a table anyway. Leave that part in, please—knowing what doesn’t work is as valuable as what does!—but I wanted to say I’ve updated the question with our physical play situation.
Nov 29, 2018 at 6:09 comment added Kieran Mullen Since the OP wants to avoid confrontation, having a "speaking token" might not work - players might fight over the token. However you can tokenize time by having every player get say, three cards denoting three time periods (perhaps one hour each). Then to do an activity or play a scene *you spend your card". No one has to interrupt The Hog - he just runs out of time and has to wait for everyone to refresh their cards after they are all spent.
Nov 28, 2018 at 19:31 comment added Doktor J I like the speaking token idea; it should probably be left in the middle of the table by default, and anyone including the GM (for narrative purposes, for example) can take it, and then when the person is done, put the token back in the middle. Alternatively, when players are done speaking they give the token to the GM, giving the GM time and attention to respond to a player, then when the GM is done (or if nothing is needed on the GM's part), the GM puts the token back in the middle.
Nov 27, 2018 at 21:00 history edited V2Blast CC BY-SA 4.0
added link to L.S. Cooper's answer
Nov 27, 2018 at 20:24 history edited IEatBagels CC BY-SA 4.0
added 382 characters in body
Nov 27, 2018 at 20:19 history answered IEatBagels CC BY-SA 4.0