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Apr 30, 2012 at 18:57 vote accept Robert Kleinsasser
Apr 28, 2012 at 15:54 comment added Robert Kleinsasser I researched "ghost play" in Ghostwalk and it indeed gives options for PCs playing ghosts. Although the mechanics are specific to 3E, the concepts can be applied to other systems: Characters may advance (XP-wise) in this ghost class, but not their mortal one; the longer a character stays as a ghost, the harder for them to "go back"; if/when resurrected, they may transfer some of their XP.
Apr 25, 2012 at 12:43 comment added user2102 I believe that Ghostwalk, now including a 3.5 update, gave options for PCs being ghosts. The idea was that it allowed the PC to continue on in death. I may, however, gotten this confused with another, possibly non-cannon, supplement.
Apr 24, 2012 at 20:57 comment added CatLord In games with high lethality, I recommend my players build an alternate just for good measure. I also have a small portfolio of NPCs for any awkward moment where a character is needed. As long as the player sits down with you and tells you what they're making a few days before the next session, a quick crank of the plot device puts the new character there.
Apr 24, 2012 at 19:18 history answered wax eagle CC BY-SA 3.0