Timeline for How can I quickly get a player back into a session after their character dies?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Apr 30, 2012 at 18:57 | vote | accept | Robert Kleinsasser | ||
Apr 28, 2012 at 15:54 | comment | added | Robert Kleinsasser | I researched "ghost play" in Ghostwalk and it indeed gives options for PCs playing ghosts. Although the mechanics are specific to 3E, the concepts can be applied to other systems: Characters may advance (XP-wise) in this ghost class, but not their mortal one; the longer a character stays as a ghost, the harder for them to "go back"; if/when resurrected, they may transfer some of their XP. | |
Apr 25, 2012 at 12:43 | comment | added | user2102 | I believe that Ghostwalk, now including a 3.5 update, gave options for PCs being ghosts. The idea was that it allowed the PC to continue on in death. I may, however, gotten this confused with another, possibly non-cannon, supplement. | |
Apr 24, 2012 at 20:57 | comment | added | CatLord | In games with high lethality, I recommend my players build an alternate just for good measure. I also have a small portfolio of NPCs for any awkward moment where a character is needed. As long as the player sits down with you and tells you what they're making a few days before the next session, a quick crank of the plot device puts the new character there. | |
Apr 24, 2012 at 19:18 | history | answered | wax eagle | CC BY-SA 3.0 |