Timeline for Option: Trading Energy for Speed and Skill (GURPS Thaumatology) with high skill
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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May 7, 2012 at 9:46 | vote | accept | Yolgie | ||
Apr 25, 2012 at 13:16 | comment | added | Jo-Herman Haugholt | @Yolgie Rewrote the answer, expanding it and removing the incorrect statement about high effective skill having no benefit. | |
Apr 25, 2012 at 13:12 | history | edited | Jo-Herman Haugholt | CC BY-SA 3.0 |
Rewrote the answer, emphasising the option shouldn't be read as gospel.
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Apr 25, 2012 at 12:25 | comment | added | Jo-Herman Haugholt | @Yolgie Good point. I was certain the energy cost reduction was based of effective skill, it is in fact based of base skill. | |
Apr 25, 2012 at 8:26 | comment | added | Yolgie | There is a benefit to bumping your skill to 24 since you can get rid of the distance modifiers in regular and area spells. | |
Apr 24, 2012 at 22:47 | history | answered | Jo-Herman Haugholt | CC BY-SA 3.0 |