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Apr 30, 2012 at 2:15 comment added CatLord Sentient items are often quite fun because they can be tempermental and withhold their power and neglect to mention what they can do unless it's a pinch of a situation. In one AD&D game I was in, there were a few sentient swords, and one didn't let the player access it's powers until it was switched to a more like-minded character. I had one as well, and would often bargain with it to let me know a new ability if I owed it a favor later on.
Apr 29, 2012 at 22:13 comment added Yaztromo Yes, it can be cool, for a beginner, to dialogue with a +1 dagger, but later on, when you'll have more magical object on you than fingers (including toes...), it can be a bit confusing, if not skizofrenic...
Apr 29, 2012 at 21:44 comment added SevenSidedDie This is a good option for powerful items, especially if I want to give a weird-fantasy bent to the setting (which I do a bit). It's not so helpful for minor items. I do tend to overlook intelligent items even at higher levels though, so I'll keep this in mind!
Apr 29, 2012 at 21:30 history answered Yaztromo CC BY-SA 3.0