#Monsters
Monsters
###Class and class features are part of statistics too (including feats)
Class and class features are part of statistics too (including feats)
###Legendary Creatures have Legendary Actions as part of their statistics
Legendary Creatures have Legendary Actions as part of their statistics
#NPCs
NPCs
When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and levels. The latter two options require a bit of explanation.
###Using a Monster Stat Block
Using a Monster Stat Block
The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of these rules offers guidelines on adjusting their statistics and creating a new stat block.
###Using Classes and Levels
Using Classes and Levels
You can create an NPC just as you would a player character, using the rules in the Player’s Handbook. You can even use a character sheet to keep track of the NPC’s vital information.
Class Options. In addition to the class options in the Player’s Handbook, two additional class options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter.
Equipment. Most NPCs don’t need an exhaustive list of equipment. An enemy meant to be faced in combat requires weapons and armor, plus any treasure the NPC carries (including magic items that might be used against the adventurers).
Challenge Rating. An NPC built for combat needs a challenge rating. Use the rules in chapter 9 to determine the NPC’s challenge rating, just as you would for a monster you designed.
#PCs