Timeline for Handling encounter elements that would realistically cause instant death
Current License: CC BY-SA 4.0
10 events
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Feb 1, 2019 at 13:31 | comment | added | Chris | @user3445853: I'm happy for people to interpret the question how they want. My interpretation was that the OP wanted to avoid a TPK so I thought I'd share that. You get to answer the question however you want! | |
Feb 1, 2019 at 13:29 | comment | added | user3445853 | @Chris If the group check is set up to have a (say) 97.5% chance of success, if the whole party sees improbable misfortune upon misfortune they should accept the TPK and not blame the DM's writing. A TPK is something to have lived through you can (postgame) talk about! Unrelatedly, Aeofel lives! | |
Jan 31, 2019 at 3:22 | comment | added | goodguy5 | @Tas I said what I said. ;-) | |
Jan 31, 2019 at 2:19 | comment | added | Tas | You probably meant La'Rogue instead of La'Rouge | |
Jan 30, 2019 at 22:34 | comment | added | aherocalledFrog | @Chris Maybe the point isn't that it won't be fatal, it just won't be instantly fatal? If it takes the players some time at the edge of a catastrophe, and they have several chances to get out of it but still die, at least they have a good story to tell rather than feeling cheated? | |
Jan 30, 2019 at 10:11 | comment | added | Chris | There seems to be an issue with group checks and skill challenges in that you haven't redefined the failure criteria so say they fail the group challenge would they still not all die? Or if they get three failures before they get three successes and everything blows up they are all still dead... Your other options (Success with a cost and Make failure less fatal) seem to address the issue successfully but I'm not sure the first two do anything except make it require more rolls before everybody dies... | |
Jan 29, 2019 at 21:16 | comment | added | Mooing Duck | One quirk I've seen to "Make failure less fatal" is to simply chain failures until the heroes succeed. On a poor roll, the wizard slips, but is still hanging by his armpits. If the fail to rescue, he's now hanging off of someone's leg. If that fails, that person is now hanging but their belt is caught on the bridge. At this point, the group succeeds on pulling them up without a roll, but roll to see how much damage is done to the wizard when pulled up, or how much stuff is dropped. They can't die, but it becomes a story. | |
Jan 29, 2019 at 19:14 | comment | added | frog | Matt Colville, amirite? | |
Jan 29, 2019 at 18:57 | history | edited | goodguy5 | CC BY-SA 4.0 |
typos
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Jan 29, 2019 at 18:42 | history | answered | goodguy5 | CC BY-SA 4.0 |