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Feb 7, 2019 at 14:09 comment added martixy I might end up killing a few catgirls here, but there is a physical argument for downward side of a jump not causing falling damage - the stress/forces on going up aren't any more severe than when coming down. Makes me ponder the houserule of reducing falling damage by the average vertical jump distance of a given character.
Feb 6, 2019 at 15:51 comment added KilrathiSly Since this question was raised and provoked many questions i just wanted to clarify what the RAW rule said. But you are right this game mecanic is written in the rule
Feb 5, 2019 at 4:32 comment added nijineko @KilrathiSly Your comment appears to say the exact same thing as what the rule already says?
Feb 5, 2019 at 3:35 comment added KilrathiSly This answer does come to the same net end result as what Kryan said. And again I will add that above making the first 10 feet 1d6 non lethal damage I would allow a tumble or jump down check to further avoid another 10 ft of damage. So in short if you are a good enough jumper to jump 25 feet in the air, you should be able to succeed on a jump DC15 check and suffer only 1d6 non lethal damage overall and fall prone. (you did jump 25 feet in the air)
Feb 2, 2019 at 23:08 comment added nijineko There is no debate, RC says it takes precedence over both core and supplement books. Page 5, first paragraph. Since the grammar says the same thing, awesome! Have fun with it then.
Feb 2, 2019 at 21:56 comment added jonDraco Rules Compendium states the same thing about the deliberate jump rather than merely fall. And I won't start a debate on which core rule book is THE source (it already has been done many times). I try to get THE detail that explains best a rule out of all of them. In this case it is not existing where it would clarify that if you are jumping, you are not falling and vice versa. To me, saying you are falling when you jump is the same as saying you are running (as you are moving four times your base land speed) when you are riding a hustling horse (and thus lose your dexterity bonus to AC).
Feb 2, 2019 at 21:36 comment added nijineko Rules Compendium explicitly states that it overrides the DMG. So if the Rules Compendium grammar agrees with you, then awesome. Rules Compendium IS the latest version of the rules.
Feb 2, 2019 at 21:34 comment added jonDraco I think this would also mean that if you would jump from a roof to another but miss your check and fall in between, it would also automatically turns the first 1d6 damage to nonlethal damage when you hit the street below as you deliberately jumped. So someone with some tumble skill could jump from a roof, fall down 30' below, make a tumble check DC 15 and get 1d6 of lethal damage and 1d6 of nonlethal damage as the first 1d6 would be turned to nonlethal due to deliberate jump and there was 10' "removed" from the height with tumble.
Feb 2, 2019 at 21:29 comment added jonDraco I actually looked at this grammar. Then I went about the the same way as with any other rule in the core books, I went and read the jump skill as it simply said, deliberately jump which is, use the jump skill. The jump skill has 4 uses and only jump down allows you to reduce your fall by 10' (if you succeed on a DC 15 check) and, by the line in DMG p.303, turns the first 1d6 of damage into non-lethal damage (if you succeed or not your DC 15 check). This is where the uncertainty all started in my mind. I guess there is no definitive written rule but your is the closest.
Feb 2, 2019 at 13:15 history edited nijineko CC BY-SA 4.0
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Feb 2, 2019 at 13:09 history edited nijineko CC BY-SA 4.0
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Feb 2, 2019 at 12:59 history answered nijineko CC BY-SA 4.0