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disadvantage effectively increases DC not decreases
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linksassin
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Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage in the books is commonly correlated with minusplus 5 to the DC. This is just making the jump harder in a different way.

Source

Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage in the books is commonly correlated with minus 5 to the DC. This is just making the jump harder in a different way.

Source

Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage in the books is commonly correlated with plus 5 to the DC. This is just making the jump harder in a different way.

Source

added 27 characters in body
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Juicetin
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Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreasesin the average roll bybooks is commonly correlated with minus 5 to the DC. This is just making the jump harder in a different way.

Source

Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.

Source

Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage in the books is commonly correlated with minus 5 to the DC. This is just making the jump harder in a different way.

Source

Source Link
Juicetin
  • 4.1k
  • 3
  • 20
  • 41

Change the DC

When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.

Disadvantage works too

Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.

Source