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Mar 1, 2019 at 15:00 history tweeted twitter.com/StackRPG/status/1101497470671032321
Feb 26, 2019 at 13:10 answer added Dave Sherohman timeline score: 0
Feb 25, 2019 at 23:05 answer added Dale M timeline score: 10
Feb 25, 2019 at 19:23 history reopened user47897
Sdjz
Rubiksmoose
inthemanual
Bloodcinder
Feb 25, 2019 at 17:25 comment added SevenSidedDie @MarkTO The comments are for specific reasons to hold or not hold this specific question. You can take larger problems with the hold process to meta where it can be properly documented, debated, and dealt with. That can’t be done in comments.
Feb 25, 2019 at 17:20 review Reopen votes
Feb 25, 2019 at 19:25
Feb 25, 2019 at 17:19 comment added SaggingRufus this is not an X-Y problem, I just want to know if this idea sounds like it could solve meta-tatics and also the overall effect on the game. If the question is unclear, Let me know and I can update which ever part is unclear.
Feb 25, 2019 at 16:56 history closed Gandalfmeansme
NathanS
Szega
KorvinStarmast
V2Blast
Needs details or clarity
Feb 25, 2019 at 16:49 vote accept SaggingRufus
Feb 25, 2019 at 16:29 comment added NotArch This may be an X-Y Problem. Why don't you describe the concern you've got and ask for solutions?
Feb 25, 2019 at 16:29 answer added Stalemate Of Tuning timeline score: 36
Feb 25, 2019 at 16:26 comment added SaggingRufus @NautArch I am trying to figure out if taking this one portion of the speed initiative variant will 1) Solve the issue of potential meta-gaming 2) Break the game in anyway 3) Find out how rolling initiative each turn will change the game from the standard roll once. If people have tried and don't think it was healthy for some reason, I may reconsider my position of bringing it to my table
Feb 25, 2019 at 16:15 review Close votes
Feb 25, 2019 at 17:00
Feb 25, 2019 at 16:08 comment added SaggingRufus I am trying to stop full conversations about what to do next in combat. In previous games I have run, the players spend quite a bit of time conversing about what to do next and talking about scenarios what could happen until eventually, they find the highest combination of skill they can put together. The example maybe wasn't the best. I was just trying to highlight that during combat there will be teaching of new players that could evolve into meta-gaming. I am hoping that by mixing up initiative, they can still talk about it, without having a sure plan that will 100% after the conversation
Feb 25, 2019 at 16:01 comment added PJRZ I'm not entirely convinced your current example is really an example of meta-gaming. (Sounds perfectly reasonable for one character to see another hesitate and, from an 'in-universe' perspective, shout "Get that goblin! You flank left!" before charging forward himself).
Feb 25, 2019 at 15:58 comment added Gandalfmeansme Could you clarify what kind of actions you consider "meta-gaming about initiative"? I understand what you're proposing, but I'm not sure I understand what you're trying to stop.
Feb 25, 2019 at 15:53 history edited SevenSidedDie CC BY-SA 4.0
edited title; edited tags
Feb 25, 2019 at 15:12 history edited Sdjz CC BY-SA 4.0
added 3 characters in body; edited tags; edited title
Feb 25, 2019 at 15:10 history asked SaggingRufus CC BY-SA 4.0