Timeline for I've given my players a lot of magic items. Is it reasonable for me to give them harder encounters?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 7, 2019 at 18:44 | comment | added | V2Blast | Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. | |
S Mar 7, 2019 at 16:22 | history | edited | GreySage | CC BY-SA 4.0 |
Fixed some typos, removed a superfluos space, adjusted syntax to improve readability a bit.
|
S Mar 7, 2019 at 16:22 | history | suggested | TylerH | CC BY-SA 4.0 |
Fixed some typos, removed a superfluos space, adjusted syntax to improve readability a bit.
|
Mar 7, 2019 at 15:51 | review | Suggested edits | |||
S Mar 7, 2019 at 16:22 | |||||
Mar 7, 2019 at 15:10 | comment | added | user23801 | This is a good point. You want the power curve of the enemy to be staggered in relationship to the players: before they hit a major upgrade, milestone, or magic item, things should be starting to get tough. After they get it, things should be easy for a while. Let them feel badass with their new items. Then, bring the difficulty up to match until their next milestone. | |
Mar 7, 2019 at 15:10 | review | First posts | |||
Mar 7, 2019 at 15:15 | |||||
Mar 7, 2019 at 15:07 | history | answered | Paaj | CC BY-SA 4.0 |