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Mar 7, 2019 at 18:44 comment added V2Blast Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
S Mar 7, 2019 at 16:22 history edited GreySage CC BY-SA 4.0
Fixed some typos, removed a superfluos space, adjusted syntax to improve readability a bit.
S Mar 7, 2019 at 16:22 history suggested TylerH CC BY-SA 4.0
Fixed some typos, removed a superfluos space, adjusted syntax to improve readability a bit.
Mar 7, 2019 at 15:51 review Suggested edits
S Mar 7, 2019 at 16:22
Mar 7, 2019 at 15:10 comment added user23801 This is a good point. You want the power curve of the enemy to be staggered in relationship to the players: before they hit a major upgrade, milestone, or magic item, things should be starting to get tough. After they get it, things should be easy for a while. Let them feel badass with their new items. Then, bring the difficulty up to match until their next milestone.
Mar 7, 2019 at 15:10 review First posts
Mar 7, 2019 at 15:15
Mar 7, 2019 at 15:07 history answered Paaj CC BY-SA 4.0