Timeline for Is it possible to play as a necromancer skeleton?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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May 25, 2019 at 12:42 | comment | added | trlkly | Being out of the story for 12 hours might even be longer than would happen with other characters, as they could be revived before they die. | |
May 24, 2019 at 21:54 | comment | added | Dan B | @V2Blast thanks for the edit pass! makes it look much nicer : ) | |
May 24, 2019 at 21:52 | history | edited | Dan B | CC BY-SA 4.0 |
added 1374 characters in body
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May 24, 2019 at 20:40 | history | edited | V2Blast | CC BY-SA 4.0 |
fixed formatting; added page number
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May 24, 2019 at 20:21 | comment | added | András | +1 for the rest, but the first sentence should be "It's very dangerous to experiment with custom rules as a beginning DM" | |
May 24, 2019 at 17:00 | history | edited | Dan B | CC BY-SA 4.0 |
added 185 characters in body
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May 24, 2019 at 16:47 | comment | added | NotArch | @QuadraticWizard I'd probably not recommend UA stuff to OP, but that's just me :) | |
May 24, 2019 at 16:46 | comment | added | Quadratic Wizard | Actually, a good source for the "reforms when reduced to 0 hit points" is the UA revenant subrace, which can be applied to any race including warforged. Fundamentally it grants Con +1, heal 1HP per turn if below half health, and you reform 24 hours after slain. | |
May 24, 2019 at 16:39 | comment | added | NotArch | Nice call on the warforge reskin for skeletal flavor (bone broth?) | |
May 24, 2019 at 16:28 | history | answered | Dan B | CC BY-SA 4.0 |