Use a mixed-quantities, colored set
I don't use a single set with 1one of each die, but a set that contains variable quantitiesmultiple instances of each die. Each die type is colored in a unique way, making it easy to recognize them. For instance, the set that I'm using is Dice of Rolling[1], whichand it contains 5 purple d4, 10 red d6, 5 black d8, 5 green d10, 2 white d12, 2 blue d20 and 2 yellow d100. As they say with"with this set you get all the quantities you need for gameplay with the 5th editionedition". For this set of dice,
The fact that all the dice with the same count of faces are colored in the same, distinctive color, whicha similar way given their number of faces greatly helps findingimproves the speed at the table. My players fetch their dice based on the table, acceleratingcolor and not on the game by a margin (usually time lost with "Heynumber of faces, anyoneand find that it's easier and faster for them, I find it too. We never hear "Hey has anyone seen my d8d4?", or "Oops, I rolled a d8 instead of a d10, they're all the same color"). With this kind of set, you'll get to the meat ofThis allows for a faster pace in the game in no time.
We gained so much time with thisand less extraneous pause that my players offered me a second set as a DM giftforce everybody to further gain more time (but only marginally, I must say). Everybody likes this, and they don't even come withreturn to their own sets anymore: one set ruled them allfocus.
To answer the commentsAlso, yes we lost time before that we don't anymore. The sets are big enough to providethe numbers of each die is rather well chosen for a party of 5 players andfull group. Having those dice in such numbers makes it easy to have a DMstandard "roll 4d4, bar for the d20purple ones". So a fewMy players still usedon't even bother bringing their fancy dice anymore bar their own d20. ForActually, after getting two of these sets of dice (I bought the rest they takefirst one and the group offered me the second one after seeing the benefits), everyone can pick their damage dice at the start of the session for the whole game and there are barely any. The only dice changingpassing hands, except the are two easily recognizable d20. Being the DM, I alwaysget to keep 2a pair of d20 for myself, being and the DMplayers keep the other pair, without any trouble.
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