Skip to main content
Commonmark migration
Source Link

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

 

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to analyze incoming attacks and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This effect lasts until the end of your next turn.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

 

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to analyze incoming attacks and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This effect lasts until the end of your next turn.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to analyze incoming attacks and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This effect lasts until the end of your next turn.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.
added 45 characters in body
Source Link
Vylix
  • 33.1k
  • 17
  • 149
  • 291

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to decipher an opponent’s tacticsanalyze incoming attacks and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This effect lasts until the end of your next turn.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to analyze incoming attacks and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This effect lasts until the end of your next turn.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.
Tweeted twitter.com/StackRPG/status/1148200133043150853
adjusted title to reflect question in body; added DDB link, with relevant quote and page number; clarified phrasing
Source Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

Is this 3rd level rogue feature unbalanceda balanced replacement for the Inquisitive rogue's Insightful Fighting feature?

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature replacesI'm interested in having replace Insightful Fighting from 3rd level Inquisitive Rogue.:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. Whenever you take the Dodge action, you gain a bonus attack roll onto your next attack roll equal to your INTIntelligence modifier. YouIf this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: howHow does this replacement feature fares withcompare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.

Is this 3rd level rogue feature unbalanced?

This feature replaces Insightful Fighting from 3rd level Inquisitive Rogue.

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. Whenever you take Dodge action, you gain bonus attack roll on your next attack equal to your INT modifier. You can use your Sneak Attack even if you don't have advantage on the attack roll, but not if you have disadvantage on it.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking how this replacement feature fares with the original Insightful Fighting?

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.

Is this 3rd level rogue feature a balanced replacement for the Inquisitive rogue's Insightful Fighting feature?

The Inquisitive rogue's 3rd-level Insightful Fighting feature (XGtE, p. 46) originally states:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

This is the homebrew feature I'm interested in having replace Insightful Fighting:

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it.

This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).

This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.

Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement

I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.

Notable concern:

  1. Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
  2. Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.
edited title
Link
Dale M
  • 216k
  • 42
  • 545
  • 912
Loading
Source Link
Vylix
  • 33.1k
  • 17
  • 149
  • 291
Loading