Timeline for Sneaking up on sleeping giants
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jul 25, 2012 at 9:20 | comment | added | Tommi | @kotekzot: Attacking a helpless foe means automatic hit for maximum damage, IIRC. | |
Jul 23, 2012 at 20:26 | comment | added | kotekzot | A sleeping foe seems like the perfect target for a coup de grace, assuming LotFP has those. Rolling to determine if the giant is a light sleeper might be good too. | |
Jul 23, 2012 at 20:08 | answer | added | OrionDarkwood | timeline score: 1 | |
Jun 23, 2012 at 7:35 | history | tweeted | twitter.com/#!/StackRPG/status/216434167037169664 | ||
Jun 21, 2012 at 6:39 | comment | added | SevenSidedDie | I'd still limit the rolling to when they're committed to a risky action, to find out whether they've chosen their risks poorly and woken them. | |
Jun 21, 2012 at 6:25 | comment | added | Tommi | @SevenSidedDie everyone has stealth at 1/6, but only experts may improve it. (Halflings also excel at hiding, which is not relevant.) | |
Jun 21, 2012 at 5:13 | comment | added | SevenSidedDie | I'd say sneaking up on sleeping foes is an automatic success for someone with the skill. Trying to do something potentially risky is when I'd have them roll—such as handling clinky coins without taking clever precautions to muffle them. | |
Jun 21, 2012 at 4:51 | history | asked | Tommi | CC BY-SA 3.0 |