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Jun 16, 2020 at 10:23 history edited CommunityBot
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Oct 30, 2019 at 20:23 vote accept Eternallord66
Aug 5, 2019 at 13:55 comment added NathanS @Eternallord66 I agree; as DM, I'd probably rule that the enemy would have moved, although it would be considered forced movement as so not to abuse the opportunity attack mechanic... but still, the enemy should move to the adjacent square to the enemy they were redirected to hit. But that's just my ruling as a DM, not really answer-worthy...
Aug 5, 2019 at 13:46 comment added Eternallord66 @NathanS Yes, that is one of my problems with this. How can they still be in the same place afterword?
Aug 2, 2019 at 12:33 comment added NotArch @Nzall There is an optional rule regarding Facing in the DMG, but the default is 360 awareness.
Aug 2, 2019 at 9:42 comment added Nzall Does "that you can see" apply to targets behind you? Or does 5e not take facing into account when determining whether you can see someone?
Aug 2, 2019 at 7:38 comment added NathanS When people (meaning martial artists) use someone else's momentum against them, they can find themselves stumbling quite a fair few number of feet, so I'd say a creature moving 10 feet is quite believable. What it less believeable, perhaps, is that, RAW, they're still where they were, even though they ought to have moved (i.e. in the graphic in the question, it might make more sense for them to be to the right of the monk now).
Aug 1, 2019 at 22:30 comment added Lino Frank Ciaralli If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
Aug 1, 2019 at 18:37 history edited NotArch CC BY-SA 4.0
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Aug 1, 2019 at 18:14 comment added Delioth @Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
Aug 1, 2019 at 17:59 comment added John Clifford @Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
Aug 1, 2019 at 17:50 history edited NotArch CC BY-SA 4.0
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Aug 1, 2019 at 17:48 comment added Eternallord66 when it comes to realism this shouldn't work without A also being moved to a closer placement.
Aug 1, 2019 at 17:48 history edited NotArch CC BY-SA 4.0
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Aug 1, 2019 at 17:45 comment added Eternallord66 @NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
Aug 1, 2019 at 17:35 comment added Eternallord66 @NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
Aug 1, 2019 at 17:29 history edited NotArch CC BY-SA 4.0
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Aug 1, 2019 at 17:27 history edited NotArch CC BY-SA 4.0
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Aug 1, 2019 at 17:23 history answered NotArch CC BY-SA 4.0