#The water's a bit muddy here
The water's a bit muddy here
What constitutes potency?
#What constitutes potency? RAWRAW by Errata, quantifying a feature's wholesale potency and nullify any misaligmed effects either version may not share with its name-twin is hard or in some cases perhaps even impossible if the features somehow have vastly different effects, but end up being equally "strong". How exactly you rule that is left wide open.
Using your example:
###Using your example: TheThe golem's ability is a monster ability "feature", the spell is a spell "feature". Since they both fit into that group and share the same name effects that "overlap" would be trumped by the most potent version. The target would also suffer the unique effects from the slow spell feature, i.e. the AC penalty, Dex disadvantage, etc.
And what about the save?
##And what about the save? NowNow, thinking a bit further with regards to DC(s) the PHB's rule of using only the most potent version the DC of the stronger feature user would apply if we go by the definition of comparing each effect individually. So, the save from the amalgamated slow features would be 17 if the spell feature slow is cast by a creature with a spell-save below 17, and the other way around if the caster has a higher spell-save.
##Shouldn't I have to save from both (or all) features individually?
Shouldn't I have to save from both (or all) features individually?
What if I have one feature with variable effects? For example, would Blindness/Deafness cast twice blind and deafen a creature?
#What if I have one feature with variable effects? For example, would Blindness/Deafness cast twice blind and deafen a creature? Blindness/Deafness lets the caster choose to inflict one of two effects, each targeting a sense of a creature.
###Is either sense objectively "superior"?
Is either sense objectively "superior"?
###Does a given spell (or [perhaps nonmagical] feature, in general) somehow "know" what would affect a given creature most?
Does a given spell (or [perhaps nonmagical] feature, in general) somehow "know" what would affect a given creature most?
- Blindness and deafness target a creature's senses, they have that in common
Blindness and deafness target a creature's senses, they have that in common
A creature's vision and hearing are specified as different targets
Each effect works on a different aspect of the target creature
Blindness trumps nothing, Deafness trumps nothing
If both saves fail, both effects take hold.
- A creature's vision and hearing are specified as different targets
- Each effect works on a different aspect of the target creature
- Blindness trumps nothing, Deafness trumps nothing
- If both saves fail, both effects take hold.
##And the DC?