Timeline for How do you encourage players to leave classes behind?
Current License: CC BY-SA 4.0
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Dec 17, 2019 at 15:02 | comment | added | EFH | We have split up the GM process a bit in our campaign setting. The other GM has gone along these lines a bit drawing from the older idea of a 0-level character with no real substance to let the play-style of the individual shine through. Then he can guide creation of the character after this prequel adventure. This works for those newer players that don't have established biases. Those of us from the old-world of gaming are still a bit stuck in a rut. This however teases the possibilities well. I appreciate the 'Training Wheels' concept above and will add that to my bag of tricks! | |
Nov 15, 2019 at 19:34 | history | answered | Zeiss Ikon | CC BY-SA 4.0 |