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Mar 18, 2023 at 19:43 vote accept Theik
Dec 7, 2019 at 4:52 comment added Stop Being Evil Armor comes in four categories for role balance reasons - light, medium, heavy, shield - and carries penalties for wearing without proficiency. Which one does your homebrew helmet fall into?
Dec 7, 2019 at 4:39 comment added user-781943 @3C273 You can put on a mask or hood as object interaction. Not all helms had chin straps, but I should think the chin strap would be an action. I'm not sure it really makes a difference to the action economy, since you would usually draw your weapon (interaction) and put on your helm (action) on turn 1, or if you have your weapon out unstow helm (interaction) and put it on (action). It would only make a difference if you have your weapon unsheathed and helm in hand.
Dec 6, 2019 at 23:54 comment added 3C273 (Since I can't update : ) instead of raw, I should say raw or the way your group would treat a helmet.
Dec 6, 2019 at 23:32 comment added 3C273 Out of curiosity, is the assumption that you can don/doff the helmet as an interraction raw? Because I would have assumed that it would take at least an action to strap it back on. Also because I think this distinction is a huge power boost to the item's power
Dec 6, 2019 at 22:49 history edited V2Blast CC BY-SA 4.0
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Dec 6, 2019 at 17:20 history became hot network question
Dec 6, 2019 at 15:12 answer added NotArch timeline score: 13
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Dec 6, 2019 at 12:00 history tweeted twitter.com/StackRPG/status/1202920760324571139
Dec 6, 2019 at 11:25 history edited Someone_Evil
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Dec 6, 2019 at 9:39 history edited Theik CC BY-SA 4.0
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Dec 6, 2019 at 9:16 answer added user-781943 timeline score: 6
Dec 6, 2019 at 9:07 history asked Theik CC BY-SA 4.0