Timeline for Is gaining 1 AC in exchange for disadvantage on Perception checks a balanced trade?
Current License: CC BY-SA 4.0
8 events
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Mar 18, 2023 at 19:43 | vote | accept | Theik | ||
Dec 7, 2019 at 0:29 | comment | added | user-781943 | Putting on a mask or a hood are listed as free object interaction. In most cases you are going to require an action plus free object interaction to put on your helm, which means you are going to spend an entire turn putting it on. You could optimise your character to always have their weapon and helm in hand, clearly there are big disadvantages to that, but it would let you still attack on first turn. | |
Dec 6, 2019 at 16:38 | comment | added | BlueMoon93 | @NautArch I meant its a strong (nearly imbalanced) trade, I would very often take it. I updated the title | |
Dec 6, 2019 at 16:37 | history | edited | BlueMoon93 | CC BY-SA 4.0 |
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Dec 6, 2019 at 15:03 | comment | added | NotArch | Are you saying it's a great trade as in it's not balanced (yeah, I'd always take that option!), or it's a great trade as in it's a reasonable exchange(ooh, that's a tough one to consider)? | |
Dec 6, 2019 at 12:18 | comment | added | findusl | I agree that this should not be a free interaction logic wise. One could maybe make it some sort of visor that you have to put down to get the ac bonus. That may pass as a free object interaction. | |
Dec 6, 2019 at 11:01 | history | edited | BlueMoon93 | CC BY-SA 4.0 |
added 4 characters in body
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Dec 6, 2019 at 10:21 | history | answered | BlueMoon93 | CC BY-SA 4.0 |