Timeline for How to prevent discontent among the players when one player murders the others' characters?
Current License: CC BY-SA 4.0
7 events
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Dec 19, 2019 at 14:08 | comment | added | aslum | Actually, plenty of TTRPGs handle PVP just fine. A lot of Traditional ones are designed with cooperative parties in mind and so don't work, but if you look at indie games like Apocalypse World as a prime example, there's no reason the characters can't be trying to kill or injure each other for the majority of the campaign. | |
Dec 12, 2019 at 18:05 | comment | added | Dan B | I agree that secrecy is easy to maintain online. Is this question about an online game? It looks to me like a pen-and-paper game. | |
Dec 12, 2019 at 17:55 | comment | added | Ryan_L | I GM a long-running GURPS campaign online using Tabletop Simulator. When I, or my players need to pass secret messages, we use Steam's text chat, and no one else is ever aware. Secrecy is easy to maintain online. | |
Dec 12, 2019 at 17:46 | comment | added | Please stop being evil | Online RPGs are often already text based, and people do those all the time... | |
Dec 12, 2019 at 15:27 | history | edited | Dan B | CC BY-SA 4.0 |
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Dec 12, 2019 at 10:02 | comment | added | FerventHippo | Note that the question does not mention DnD. | |
Dec 12, 2019 at 4:35 | history | answered | Dan B | CC BY-SA 4.0 |