Timeline for As a complete newcomer - what do I have to look out for? [closed]
Current License: CC BY-SA 3.0
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Sep 11, 2014 at 4:02 | history | closed |
doppelgreener Wesley Obenshain KRyan mxyzplk |
Needs more focus | |
Sep 11, 2014 at 1:14 | review | Close votes | |||
Sep 11, 2014 at 4:02 | |||||
Sep 13, 2012 at 22:04 | review | First posts | |||
Sep 14, 2012 at 13:49 | |||||
Sep 3, 2012 at 5:01 | comment | added | AdamC | I would suggest listening to the Major Spoilers podcast called "Critical Hit" (it's on iTunes and other places, including their web site). Besides being somewhat entertaining, it will give you a feel for the game and it's a painless way to learn something about it. Having started from the books myself (Critical Hit was out but I was unaware of it), I think that's a much slower road. Once you have a feel for the game, the books will make much more sense. | |
Aug 16, 2012 at 15:49 | comment | added | user4030 | Depending on your groups abilities at listening to spoken english, it might be worthwhile digging up the Wizards of the Coast 4E podcasts with the crew from Penny Arcade and PvP. It is, IMO, a nice introduction into the game and Chris Perkins (the DM) leads the players through a nice intro to all of the rules. The videocast with Chris Perkins and the cast of Robot Chicken is also a real good introduction to the game. | |
Aug 16, 2012 at 8:09 | vote | accept | Philipp | ||
Aug 15, 2012 at 17:33 | comment | added | SevenSidedDie | A bunch of related Q&As: Running small-group games: Homebrew D&D with only 2 players (plus DM); Game recommendations for one-on-one roleplaying: A 2-player RPG for buddies?; Adapting a game designed with groups in mind (like D&D) to one-on-one play: How do you DM differently when it's for only one person? | |
Aug 15, 2012 at 17:03 | comment | added | psr | Answering side question, so using a comment. Some systems are better for 1 or 2 players than others. 4e kind of wants you to have a striker, a defender, a controller, and a leader so you have to be careful as a GM to balance the combats. But it's not too bad - much better than 3rd edition where characters are even more specialized. You could let them play 2 characters each to get around this. If you are role playing making one of each two pretty quiet might help. | |
Aug 15, 2012 at 16:35 | history | tweeted | twitter.com/#!/StackRPG/status/235776769343508481 | ||
Aug 15, 2012 at 14:39 | history | edited | wax eagle |
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Aug 15, 2012 at 14:39 | comment | added | wax eagle | Related: rpg.stackexchange.com/questions/11033/… | |
Aug 15, 2012 at 14:36 | answer | added | Chuck Dee | timeline score: 5 | |
Aug 15, 2012 at 14:18 | answer | added | DampeS8N | timeline score: 8 | |
Aug 15, 2012 at 14:01 | answer | added | loptrinho | timeline score: 4 | |
Aug 15, 2012 at 13:44 | history | asked | Philipp | CC BY-SA 3.0 |