Timeline for Can a 17th level sorcerer kill all demons with Simulacrum and Wish?
Current License: CC BY-SA 4.0
10 events
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Apr 19 at 21:59 | comment | added | GMJoe | @Upper_Case Xeno actually wrote multiple paradoxes to make different points. (Or rather, to make one big point via a lot of smaller arguments.) You're right that the plan can't be completed in finite time, but that's because "this can all happens on the same round" is a game abstraction that starts to leak very quickly, and so will be nixed by most GMs, not because this particular paradox isn't a great analogy. | |
Feb 5, 2020 at 17:43 | comment | added | Upper_Case | @Sirv I'm not sure that applies. Xeno's Paradox is about traversing a finite distance using ever-smaller increments which asymptotically approach 0. In this case, you create additional simulacra in fixed increments (1 at a time), with no limit that would denote completion. There is no threshold of simulacra created which is "enough"-- the plan will always require that infinite additional, discrete simulacra be created, no matter what stage you've reached in step 1, and the fixed increment means we won't see an asymptotically small number of simulacra produced per spell cast (it's always 1). | |
Feb 5, 2020 at 5:53 | comment | added | Sirv | 1 and 3 aren't valid - a process with infinite steps can be completed in finite time. To run a race, you first have to run the first half, then the next quarter, then the next eighth, and so on - infinite steps. And yet even I, as unfit as I am, can complete such a task in finite time. See Zeno's paradox. In this case, there are other concerns (such as where to fit all those copies, which you address), but RAW the timing works. | |
Jan 30, 2020 at 0:27 | comment | added | Upper_Case | @jgn I'm not sure that's true. The OP clearly indicates that each simulacrum acts on the same turn as the creature that created it, and so that turn can't end until all simulacra have been created. Plane Shift is a spell, and so needs a second turn anyhow (because casting Wish consumes the Action of the first turn). I didn't see a step suggesting that a simulacrum can cast a second spell on the same turn it casts Wish, though Wish itself offers lots of ways to fiddle with rules. But the OP is explicit that each phase takes place in a single turn. The first turn never ends. | |
Jan 30, 2020 at 0:16 | comment | added | user-781943 | 2, 3 and 4 don't really make sense since the new simulacrum acts after the old one, so there is never a space problem and the first one begins blasting 6 seconds later regardless of whether infinite simulacrum were created yet. | |
Jan 29, 2020 at 23:35 | history | edited | Upper_Case | CC BY-SA 4.0 |
Incorporated another correct comment's suggestion
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Jan 29, 2020 at 23:33 | comment | added | V2Blast | For #9, it's also worth noting that dispel magic involves a spellcasting ability check by the caster, not a saving throw by the target. | |
Jan 29, 2020 at 23:24 | history | edited | Upper_Case | CC BY-SA 4.0 |
Incorporated a correct comment's suggestion
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Jan 29, 2020 at 22:45 | comment | added | MivaScott | You explained it better than I did. You can also add "Plane Shift is "Instantaneous" so there is no dropping the tuning fork for the next guy. Everyone would need their own. That in itself would break the cycle (unless you also have infinite forks)." | |
Jan 29, 2020 at 22:38 | history | answered | Upper_Case | CC BY-SA 4.0 |