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Ifusaso 'he-him'
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Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

\begin{array}{l|l|l} \text{Level} & \text{Feat} & \text{Benefit} \\ \hline 1 & \text{Domain Initiate} & \text{mandatory} \\ 2 & \text{Healing Hands} & \text{~+1 healed per die} \\ 4 & \text{Communal Healing} & \text{Heal self = spell level} \\ 6 & \text{Divine Weapon} & \text{situational +1d4 or 1d6 damage} \\ 8 & \text{Emblazon Armament} & \text{+1 damage} \\ 10 & \text{Replenishment of War} & \text{temp hp for using your glaive} \\ 12 & \text{Shared Replenishment} & \text{allies get temp hp for you using your glaive} \\ 14 & \text{Emblazon Energy} & \text{+1d4 energy damage} \\ 16 & \text{Align Armament} & \text{+1d6 alignment damage for 1 turn} \\ 16 alt & \text{Channel Smite} & \text{add Harm to weapon attack} \\ 18 & \text{Extend Armament} & \text{Alignment lasts 1 minute} \\ 18 alt & \text{Echoing Channel} & \text{can Heal or Harm 2 adjacent targets for more} \\ 20 & \text{Maker of Miracles} & \text{extra 10th level spell slot*} \\ 20 alt & \text{Metamagic Channel} & \text{Echoing Channel (or Heroic Recovery) does not cost an action} \\ \end{array}

*This is probably a 2nd casting of Avatar)

Note: Alternative 20 should only be taken if you take alt 18. Otherwise they are not necessarily linked.

Class Feats (Honorable Mentions)

  • Improved Communal Healing (choose another to heal with the ability)
  • Advanced Domain
  • Heroic Recovery (bonuses to single-target Heal)
  • Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Your melee with a basic +3 m.s. glaive will look like:

    • Melee speed glaive +34 (deadly 3d8, forceful, reach), Damage 4d8+10 slashing plus 1d6 good, 1d4 (cold or electricity) and 1d4 force or 1d6 good if you've cast a spell this round

Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • Speed makes it far easier to to activate your Divine Weapon ability because you have one less action "spent" on attacking
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • This is obviously optional but I figured I'd include it for completeness.
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)

Using this equipment, your attack would look something like this.

  • Melee speed glaive +34 (deadly 3d8, forceful, reach, critical 2d10 persistent fire, critical 6d6 shield/armor damage), Damage 4d8+10 slashing plus 1d6 good, 1d6 fire (ignored Resist), 1d6 acid (ignored resist), 1d4 (cold or electricity) and 1d4 force or 1d6 good if you've cast a spell this round
  • Melee dancing glaive +25 (deadly 3d8, forceful, reach, critical 2d10 persistent fire, critical 6d6 shield/armor damage), Damage 4d8+3 slashing plus 1d6 good, 1d6 fire (ignored Resist), 1d6 acid (ignored resist)

Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

\begin{array}{l|l|l} \text{Level} & \text{Feat} & \text{Benefit} \\ \hline 1 & \text{Domain Initiate} & \text{mandatory} \\ 2 & \text{Healing Hands} & \text{~+1 healed per die} \\ 4 & \text{Communal Healing} & \text{Heal self = spell level} \\ 6 & \text{Divine Weapon} & \text{situational +1d4 or 1d6 damage} \\ 8 & \text{Emblazon Armament} & \text{+1 damage} \\ 10 & \text{Replenishment of War} & \text{temp hp for using your glaive} \\ 12 & \text{Shared Replenishment} & \text{allies get temp hp for you using your glaive} \\ 14 & \text{Emblazon Energy} & \text{+1d4 energy damage} \\ 16 & \text{Align Armament} & \text{+1d6 alignment damage for 1 turn} \\ 16 alt & \text{Channel Smite} & \text{add Harm to weapon attack} \\ 18 & \text{Extend Armament} & \text{Alignment lasts 1 minute} \\ 18 alt & \text{Echoing Channel} & \text{can Heal or Harm 2 adjacent targets for more} \\ 20 & \text{Maker of Miracles} & \text{extra 10th level spell slot*} \\ 20 alt & \text{Metamagic Channel} & \text{Echoing Channel (or Heroic Recovery) does not cost an action} \\ \end{array}

*This is probably a 2nd casting of Avatar)

Note: Alternative 20 should only be taken if you take alt 18. Otherwise they are not necessarily linked.

Class Feats (Honorable Mentions)

  • Improved Communal Healing (choose another to heal with the ability)
  • Advanced Domain
  • Heroic Recovery (bonuses to single-target Heal)
  • Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)

Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

\begin{array}{l|l|l} \text{Level} & \text{Feat} & \text{Benefit} \\ \hline 1 & \text{Domain Initiate} & \text{mandatory} \\ 2 & \text{Healing Hands} & \text{~+1 healed per die} \\ 4 & \text{Communal Healing} & \text{Heal self = spell level} \\ 6 & \text{Divine Weapon} & \text{situational +1d4 or 1d6 damage} \\ 8 & \text{Emblazon Armament} & \text{+1 damage} \\ 10 & \text{Replenishment of War} & \text{temp hp for using your glaive} \\ 12 & \text{Shared Replenishment} & \text{allies get temp hp for you using your glaive} \\ 14 & \text{Emblazon Energy} & \text{+1d4 energy damage} \\ 16 & \text{Align Armament} & \text{+1d6 alignment damage for 1 turn} \\ 16 alt & \text{Channel Smite} & \text{add Harm to weapon attack} \\ 18 & \text{Extend Armament} & \text{Alignment lasts 1 minute} \\ 18 alt & \text{Echoing Channel} & \text{can Heal or Harm 2 adjacent targets for more} \\ 20 & \text{Maker of Miracles} & \text{extra 10th level spell slot*} \\ 20 alt & \text{Metamagic Channel} & \text{Echoing Channel (or Heroic Recovery) does not cost an action} \\ \end{array}

*This is probably a 2nd casting of Avatar

Note: Alternative 20 should only be taken if you take alt 18. Otherwise they are not necessarily linked.

Class Feats (Honorable Mentions)

  • Improved Communal Healing (choose another to heal with the ability)
  • Advanced Domain
  • Heroic Recovery (bonuses to single-target Heal)
  • Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Your melee with a basic +3 m.s. glaive will look like:

    • Melee speed glaive +34 (deadly 3d8, forceful, reach), Damage 4d8+10 slashing plus 1d6 good, 1d4 (cold or electricity) and 1d4 force or 1d6 good if you've cast a spell this round

Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • Speed makes it far easier to to activate your Divine Weapon ability because you have one less action "spent" on attacking
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • This is obviously optional but I figured I'd include it for completeness.
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)

Using this equipment, your attack would look something like this.

  • Melee speed glaive +34 (deadly 3d8, forceful, reach, critical 2d10 persistent fire, critical 6d6 shield/armor damage), Damage 4d8+10 slashing plus 1d6 good, 1d6 fire (ignored Resist), 1d6 acid (ignored resist), 1d4 (cold or electricity) and 1d4 force or 1d6 good if you've cast a spell this round
  • Melee dancing glaive +25 (deadly 3d8, forceful, reach, critical 2d10 persistent fire, critical 6d6 shield/armor damage), Damage 4d8+3 slashing plus 1d6 good, 1d6 fire (ignored Resist), 1d6 acid (ignored resist)
added 424 characters in body
Source Link
Ifusaso 'he-him'
  • 44.7k
  • 6
  • 92
  • 195

Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

  • (1) Domain Initiate
  • (2) Healing Hands (+~1 healing per die)
  • (4) Communal Healing (+ heal self = spell level)
  • (6) Divine Weapon (situational +1d4 or 1d6 damage)
  • (8) Emblazon Armament (+1 damage)
  • (10) Replenishment of War (get HP for using your Glaive)
  • (12) Shared Replenishment (give HP to allies for using your Glaive)
  • (14) Emblazon Energy (+1d4 (or 1d6*) energy damage)
  • (16) Align Armament (situational +1d6 damage)
    or
  • (16) Channel Smite (+Harm damage to attack)
  • (18) Extend Armament Alignment (Alignment lasts 1 minute)
    or
  • (18) Echoing Channel (Heal 2 targets for 2 actions, but more than the AoE)
  • (20) Maker of Miracles (extra casting of Avatar)
    or
  • (20) Metamagic Channel (Echoing Channel [or Heroic Recovery] does not cost an action)

\begin{array}{l|l|l} \text{Level} & \text{Feat} & \text{Benefit} \\ \hline 1 & \text{Domain Initiate} & \text{mandatory} \\ 2 & \text{Healing Hands} & \text{~+1 healed per die} \\ 4 & \text{Communal Healing} & \text{Heal self = spell level} \\ 6 & \text{Divine Weapon} & \text{situational +1d4 or 1d6 damage} \\ 8 & \text{Emblazon Armament} & \text{+1 damage} \\ 10 & \text{Replenishment of War} & \text{temp hp for using your glaive} \\ 12 & \text{Shared Replenishment} & \text{allies get temp hp for you using your glaive} \\ 14 & \text{Emblazon Energy} & \text{+1d4 energy damage} \\ 16 & \text{Align Armament} & \text{+1d6 alignment damage for 1 turn} \\ 16 alt & \text{Channel Smite} & \text{add Harm to weapon attack} \\ 18 & \text{Extend Armament} & \text{Alignment lasts 1 minute} \\ 18 alt & \text{Echoing Channel} & \text{can Heal or Harm 2 adjacent targets for more} \\ 20 & \text{Maker of Miracles} & \text{extra 10th level spell slot*} \\ 20 alt & \text{Metamagic Channel} & \text{Echoing Channel (or Heroic Recovery) does not cost an action} \\ \end{array}

*This is probably a 2nd casting of Avatar)

Note: Alternative 20 should only be taken if you take alt 18. Otherwise they are not necessarily linked.

Class Feats (Honorable Mentions)

  • (4) Improved Communal Healing (choose another to heal with the ability)
  • (8) Advanced Domain
  • (10) Heroic Recovery (bonuses to single-target Heal)
  • (14) Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)

Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

  • (1) Domain Initiate
  • (2) Healing Hands (+~1 healing per die)
  • (4) Communal Healing (+ heal self = spell level)
  • (6) Divine Weapon (situational +1d4 or 1d6 damage)
  • (8) Emblazon Armament (+1 damage)
  • (10) Replenishment of War (get HP for using your Glaive)
  • (12) Shared Replenishment (give HP to allies for using your Glaive)
  • (14) Emblazon Energy (+1d4 (or 1d6*) energy damage)
  • (16) Align Armament (situational +1d6 damage)
    or
  • (16) Channel Smite (+Harm damage to attack)
  • (18) Extend Armament Alignment (Alignment lasts 1 minute)
    or
  • (18) Echoing Channel (Heal 2 targets for 2 actions, but more than the AoE)
  • (20) Maker of Miracles (extra casting of Avatar)
    or
  • (20) Metamagic Channel (Echoing Channel [or Heroic Recovery] does not cost an action)

Class Feats (Honorable Mentions)

  • (4) Improved Communal Healing (choose another to heal with the ability)
  • (8) Advanced Domain
  • (10) Heroic Recovery (bonuses to single-target Heal)
  • (14) Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)

Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

\begin{array}{l|l|l} \text{Level} & \text{Feat} & \text{Benefit} \\ \hline 1 & \text{Domain Initiate} & \text{mandatory} \\ 2 & \text{Healing Hands} & \text{~+1 healed per die} \\ 4 & \text{Communal Healing} & \text{Heal self = spell level} \\ 6 & \text{Divine Weapon} & \text{situational +1d4 or 1d6 damage} \\ 8 & \text{Emblazon Armament} & \text{+1 damage} \\ 10 & \text{Replenishment of War} & \text{temp hp for using your glaive} \\ 12 & \text{Shared Replenishment} & \text{allies get temp hp for you using your glaive} \\ 14 & \text{Emblazon Energy} & \text{+1d4 energy damage} \\ 16 & \text{Align Armament} & \text{+1d6 alignment damage for 1 turn} \\ 16 alt & \text{Channel Smite} & \text{add Harm to weapon attack} \\ 18 & \text{Extend Armament} & \text{Alignment lasts 1 minute} \\ 18 alt & \text{Echoing Channel} & \text{can Heal or Harm 2 adjacent targets for more} \\ 20 & \text{Maker of Miracles} & \text{extra 10th level spell slot*} \\ 20 alt & \text{Metamagic Channel} & \text{Echoing Channel (or Heroic Recovery) does not cost an action} \\ \end{array}

*This is probably a 2nd casting of Avatar)

Note: Alternative 20 should only be taken if you take alt 18. Otherwise they are not necessarily linked.

Class Feats (Honorable Mentions)

  • Improved Communal Healing (choose another to heal with the ability)
  • Advanced Domain
  • Heroic Recovery (bonuses to single-target Heal)
  • Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)
Source Link
Ifusaso 'he-him'
  • 44.7k
  • 6
  • 92
  • 195

Vitals @ L20

Name: Droshgar the Beautiful (or pick your own, probably)
Ancestry and Heritage: Dwarf (any; recommended Ancient-Blooded or Anvil)
Background: Flexible; anything that allows Strength or Wisdom (recommended Scholar)
Class: Warpriest doctrine Cleric 20 (DC 42)
STR 24 (22+Apex); DEX 12; CON 20; INT 12; WIS 22; CHA 18
HP 210; AC 42; Fort +34m*; Ref +28e; Will +35m*
*Rolling a success on a Fort or Will Save results in a Critical Success

Class Feats

  • (1) Domain Initiate
  • (2) Healing Hands (+~1 healing per die)
  • (4) Communal Healing (+ heal self = spell level)
  • (6) Divine Weapon (situational +1d4 or 1d6 damage)
  • (8) Emblazon Armament (+1 damage)
  • (10) Replenishment of War (get HP for using your Glaive)
  • (12) Shared Replenishment (give HP to allies for using your Glaive)
  • (14) Emblazon Energy (+1d4 (or 1d6*) energy damage)
  • (16) Align Armament (situational +1d6 damage)
    or
  • (16) Channel Smite (+Harm damage to attack)
  • (18) Extend Armament Alignment (Alignment lasts 1 minute)
    or
  • (18) Echoing Channel (Heal 2 targets for 2 actions, but more than the AoE)
  • (20) Maker of Miracles (extra casting of Avatar)
    or
  • (20) Metamagic Channel (Echoing Channel [or Heroic Recovery] does not cost an action)

Class Feats (Honorable Mentions)

  • (4) Improved Communal Healing (choose another to heal with the ability)
  • (8) Advanced Domain
  • (10) Heroic Recovery (bonuses to single-target Heal)
  • (14) Fast Channel (reduce actions for AoE heal to 2)

Ancestry Feats (relevant only)

  • (1) Vengeful Hatred (+weapon dice damage, situational)

General/Skill Feats

There are no General or Skill feats that affect your weapon damage or healing. You could specialize in Medicine to reduce the need for spells between battles, and/or Athletics to enable you to shove, trip, and disarm better. You will probably want Incredible Initiative and Fleet, as they present ancillary benefits to you.


Desirable Equipment

  • +3 Major Striking Glaive (Speed, Greater Corrosive, Greater Flaming)
  • +3 Major Striking Glaive (Dancing, Greater Corrosive, Greater Flaming)
  • +3 Major Resilient Breastplate
  • Belt of Giant Strength
  • Greater Healer's Gloves (not really spells but worth noting)
  • Greater Boots of Bounding (again not directly relevant, but useful for melee)