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May 21, 2020 at 12:19 comment added ryanyuyu While the two systems are distinct, there is something to be said about the overlap in player base, game design, and publishing company. Many principles, such as "specific beats general" and "can't beats can" are present in both rules. Of course, the GM can modify the game as they see necessary, but that doesn't change how rules interact or the general design principles. Effects only do what they say, nothing more, nothing less.
May 20, 2020 at 23:18 comment added Mark Wells I question whether the MtG analogy is useful, since in that game, the rules actually define how all those effects interact.
May 20, 2020 at 22:19 history answered ryanyuyu CC BY-SA 4.0