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To me it, there is an easy to remember system to use depending on what dice you have available.

I think the problem stems from the fact that ten sided dice come either as 0-9 or 1-10 or 00-90.

From this you can potentially come up with six different combinations of these three different ten sided dice. But most people use one of three of these combinations to generate a number between 1 and 100:

  1. 0-9 and 00-90

The result of the 00-90 dice represents the tens place and the 0-9 represents the ones place. The only exception to this rule is if you roll 00 and 0, which represents 100.

00 and 9 is 9

50 and 0 is 50

00 and 0 is 100

  1. 1-10 and 00-90

Simply add the two dice results together.

00 and 1 is 1 10

10 and 10 is 20 90

90 and 10 is 100

  1. 0-9 and 0-9

This one is covered in the PHB. Roll one dice, which represents tens place, roll the other, that represents the ones place. Double 0 is 100.

0 and 8 is 8 5

5 and 3 is 53 0

0 and 0 is 100

The other dice combinations get a bit more confusing. I would stick to one of these three.

To me it, there is an easy to remember system to use depending on what dice you have available.

I think the problem stems from the fact that ten sided dice come either as 0-9 or 1-10 or 00-90.

From this you can potentially come up with six different combinations of these three different ten sided dice. But most people use one of three of these combinations to generate a number between 1 and 100:

  1. 0-9 and 00-90

The result of the 00-90 dice represents the tens place and the 0-9 represents the ones place. The only exception to this rule is if you roll 00 and 0, which represents 100.

00 and 9 is 9

50 and 0 is 50

00 and 0 is 100

  1. 1-10 and 00-90

Simply add the two dice results together.

00 and 1 is 1 10 and 10 is 20 90 and 10 is 100

  1. 0-9 and 0-9

This one is covered in the PHB. Roll one dice, which represents tens place, roll the other, that represents the ones place. Double 0 is 100.

0 and 8 is 8 5 and 3 is 53 0 and 0 is 100

The other dice combinations get a bit more confusing. I would stick to one of these three.

To me it, there is an easy to remember system to use depending on what dice you have available.

I think the problem stems from the fact that ten sided dice come either as 0-9 or 1-10 or 00-90.

From this you can potentially come up with six different combinations of these three different ten sided dice. But most people use one of three of these combinations to generate a number between 1 and 100:

  1. 0-9 and 00-90

The result of the 00-90 dice represents the tens place and the 0-9 represents the ones place. The only exception to this rule is if you roll 00 and 0, which represents 100.

00 and 9 is 9

50 and 0 is 50

00 and 0 is 100

  1. 1-10 and 00-90

Simply add the two dice results together.

00 and 1 is 1

10 and 10 is 20

90 and 10 is 100

  1. 0-9 and 0-9

This one is covered in the PHB. Roll one dice, which represents tens place, roll the other, that represents the ones place. Double 0 is 100.

0 and 8 is 8

5 and 3 is 53

0 and 0 is 100

The other dice combinations get a bit more confusing. I would stick to one of these three.

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To me it, there is an easy to remember system to use depending on what dice you have available.

I think the problem stems from the fact that ten sided dice come either as 0-9 or 1-10 or 00-90.

From this you can potentially come up with six different combinations of these three different ten sided dice. But most people use one of three of these combinations to generate a number between 1 and 100:

  1. 0-9 and 00-90

The result of the 00-90 dice represents the tens place and the 0-9 represents the ones place. The only exception to this rule is if you roll 00 and 0, which represents 100.

00 and 9 is 9

50 and 0 is 50

00 and 0 is 100

  1. 1-10 and 00-90

Simply add the two dice results together.

00 and 1 is 1 10 and 10 is 20 90 and 10 is 100

  1. 0-9 and 0-9

This one is covered in the PHB. Roll one dice, which represents tens place, roll the other, that represents the ones place. Double 0 is 100.

0 and 8 is 8 5 and 3 is 53 0 and 0 is 100

The other dice combinations get a bit more confusing. I would stick to one of these three.