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Oct 2, 2020 at 23:19 history edited V2Blast CC BY-SA 4.0
fixed formatting; changed bold for emphasis to italics; minor copyediting
Oct 2, 2020 at 13:18 history edited Thomas Markov CC BY-SA 4.0
added 16 characters in body
Oct 1, 2020 at 12:13 history edited Thomas Markov CC BY-SA 4.0
added 292 characters in body
Aug 30, 2020 at 12:37 vote accept BThompson
Aug 28, 2020 at 19:03 comment added Thomas Markov No problem. Welcome to rpg.se, by the way. If you haven't already, take our tour, and do please stick around! We also have a fairly robust FAQ if you have any more specific questions about how we do things around here, and if you can't find your question there, feel free to hop into our general chat.
Aug 28, 2020 at 19:01 comment added BThompson Thanks for the response! For obvious reasons, I like the idea that the item simply knows when it's being activated. The free interaction method is very handy as well, though it may be made a tad more difficult in practice: we're fighting a dragon, and so will be quite spread out to avoid breath attacks
Aug 28, 2020 at 18:58 history edited Thomas Markov CC BY-SA 4.0
added 421 characters in body
Aug 28, 2020 at 18:53 history edited Thomas Markov CC BY-SA 4.0
added 421 characters in body
Aug 28, 2020 at 18:47 history answered Thomas Markov CC BY-SA 4.0