Timeline for How can I prevent my players from teleporting out to escape any dungeon?
Current License: CC BY-SA 4.0
9 events
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Sep 11, 2020 at 22:35 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Sep 11, 2020 at 22:33 | comment | added | KorvinStarmast | @Slagmoth That can run into a bit of DM meta gaming, though, your second to last paragraph. Most Monsters/NPCs don't survive to report to anyone else what the party's tactics are. But a few might, though how they share that knowledge, and with whom, needs to make sense 'in world' or the DM is getting into Player vs DM territory. | |
Sep 11, 2020 at 22:05 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Sep 11, 2020 at 19:44 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Sep 11, 2020 at 19:37 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
added 235 characters in body
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Sep 11, 2020 at 19:36 | comment | added | Slagmoth | In a world full of magic, as most of these worlds are just overwhelming so, casters are a thing... killing them first should be priority for any intelligent opponent. If the PCs do it to the NPCs it is fair that they do the same. Silence is a good one as well as rooting them within it. | |
Sep 11, 2020 at 19:34 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Sep 11, 2020 at 19:25 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
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Sep 11, 2020 at 19:17 | history | answered | KorvinStarmast | CC BY-SA 4.0 |