Timeline for My players have a habit of always torturing enemies they capture for information, how can I make our adventure less macabre?
Current License: CC BY-SA 4.0
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Sep 14, 2020 at 13:07 | history | edited | user60913 | CC BY-SA 4.0 |
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Sep 14, 2020 at 1:45 | comment | added | ruffdove | That's true. I should have specified that it's not really reasonable for D&D 5E (or other versions of D&D). | |
Sep 14, 2020 at 0:22 | comment | added | user31662 | Not liking combat or the use of monsters is totally reasonable for a person—it just means they should filter the RPGs they play accordingly. Anyway, I agree with you and Odo! | |
Sep 13, 2020 at 20:48 | history | edited | user60913 | CC BY-SA 4.0 |
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Sep 13, 2020 at 17:50 | comment | added | ruffdove | This is really a very good answer. Any time anything bothers you in an RPG (player or GM) you should talk to the others about it, and they should be reasonable and drop the behavior that bothers you. If it's reasonable (not liking torture is reasonable, not liking combat or the use of monsters is really not) and they refuse, then there is a deeper problem with the group dynamics that you should be concerned about. It's a game and you're all theoretically friends. Nobody should be making anyone uncomfortable. | |
Sep 13, 2020 at 15:14 | history | answered | user60913 | CC BY-SA 4.0 |