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added druid spell limit
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Zimul8r
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Use Faerie Fire as a surrogate for Fireball

Advantages:

  • Faerie Fire is non-lethal.
  • Like Fireball, Faerie Fire uses a Dexterity saving throw.
  • Targets who fail the save light up, making it easy to determine who failed.
  • Faerie Fire is a 1st level spell, so your wizard should have significantly more of them available for training on any given day.

Disadvantages:

  • Faerie Fire targets a 20 foot cube (an area effect, but quite a bit smaller than a 20 foot radius fireball).
  • Faerie Fire only has a range of 60 feet vs fireball's 150 ft.
  • Faerie Fire is a Druid spell, and not on the Wizard's spell list. (Curse you 5e!)

A few disadvantages, but as a training exercise for Dexterity saves, maybe they're acceptable, although having to hire a druid probably makes this a non-starter...

Alternately you could use Darkness or Fog Cloud, but they are harder to judge since they don't require a Dexterity saving throw.

Use Faerie Fire as a surrogate for Fireball

Advantages:

  • Faerie Fire is non-lethal.
  • Like Fireball, Faerie Fire uses a Dexterity saving throw.
  • Targets who fail the save light up, making it easy to determine who failed.
  • Faerie Fire is a 1st level spell, so your wizard should have significantly more of them available for training on any given day.

Disadvantages:

  • Faerie Fire targets a 20 foot cube (an area effect, but quite a bit smaller than a 20 foot radius fireball).
  • Faerie Fire only has a range of 60 feet vs fireball's 150 ft.

A few disadvantages, but as a training exercise for Dexterity saves, maybe they're acceptable.

Use Faerie Fire as a surrogate for Fireball

Advantages:

  • Faerie Fire is non-lethal.
  • Like Fireball, Faerie Fire uses a Dexterity saving throw.
  • Targets who fail the save light up, making it easy to determine who failed.
  • Faerie Fire is a 1st level spell, so your wizard should have significantly more of them available for training on any given day.

Disadvantages:

  • Faerie Fire targets a 20 foot cube (an area effect, but quite a bit smaller than a 20 foot radius fireball).
  • Faerie Fire only has a range of 60 feet vs fireball's 150 ft.
  • Faerie Fire is a Druid spell, and not on the Wizard's spell list. (Curse you 5e!)

A few disadvantages, but as a training exercise for Dexterity saves, maybe they're acceptable, although having to hire a druid probably makes this a non-starter...

Alternately you could use Darkness or Fog Cloud, but they are harder to judge since they don't require a Dexterity saving throw.

Source Link
Zimul8r
  • 6.9k
  • 1
  • 26
  • 30

Use Faerie Fire as a surrogate for Fireball

Advantages:

  • Faerie Fire is non-lethal.
  • Like Fireball, Faerie Fire uses a Dexterity saving throw.
  • Targets who fail the save light up, making it easy to determine who failed.
  • Faerie Fire is a 1st level spell, so your wizard should have significantly more of them available for training on any given day.

Disadvantages:

  • Faerie Fire targets a 20 foot cube (an area effect, but quite a bit smaller than a 20 foot radius fireball).
  • Faerie Fire only has a range of 60 feet vs fireball's 150 ft.

A few disadvantages, but as a training exercise for Dexterity saves, maybe they're acceptable.