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Oct 7, 2020 at 22:37 comment added Robotnik Assuming OP gives a choice to the player as to which to be resistant to (or has different subraces or whatever) you could balance it with a Rock-Paper-Scissors weakness/resistance relationship between the damage types. i.e. Resist Bludgeoning, Weak to Piercing. Resist Piercing, Weak to Slashing, Resist Slashing, weak to Bludgeoning.
Oct 7, 2020 at 20:29 comment added Punintended Not a full answer and to piggyback off BlueMoon's excellent answer, consider adding small penalties to circumvent this case-by-case race issue, either for perceived net-gain trade-offs (resistance to bludgeoning + vulnerable to acid) or thematic (resistance to piercing and -10 ft movement = "tougher, heavier scales")
S Oct 7, 2020 at 12:24 history suggested Tal CC BY-SA 4.0
switch word order in heading for clarity
Oct 7, 2020 at 12:20 review Suggested edits
S Oct 7, 2020 at 12:24
Oct 7, 2020 at 11:06 history answered BlueMoon93 CC BY-SA 4.0