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Oct 16, 2020 at 16:50 comment added Brian "And if you suspect your players may be dubious of even that" - You can prime the pump by having the players, very early on in their career, be given one or two message delivery quests.
Oct 15, 2020 at 13:51 comment added John Dvorak @TheGrandJ I doubt the party will be able to run a RSA1024 in their heads, but something like a Vigenere cipher with long preshared key should be plenty sufficient. And if there's no explicit preshared key, it should still be reasonably possible to obtain one. "Hey guys, remember the name of the pub we first met in? <140 characters of encrypted data> ~~The Friend". Decrypting would, of course, happen offscreen.
Oct 15, 2020 at 12:21 comment added guildsbounty @TheGrandJ Security risks with a physical messenger just seems like a no-brainer to me. Of course the messenger might read the letter (but won't if they are concerned about reputation), of course they might get intercepted or robbed or eaten by an Owlbear. But that's what normal people have to deal with. Heck, that's what we have to deal with IRL--Sending is freakishly secure. If other people think it's worth adding to the answer, I will...but it seemed obvious to me.
Oct 15, 2020 at 1:29 comment added fectin This is a good answer. I'm really hoping for something more like a spell, so I plan to leave this un-accepted. That answer may not exist though, and I did upvote.
Oct 15, 2020 at 1:20 comment added The Grand J However an issue with this is security. How secure and secret is the message? Can you rely on the messenger to not leak the message. Is that even important? Maybe this should be added as a disclaimer to the answer?
Oct 14, 2020 at 17:08 comment added Kirt So that the messenger and quarry don't end up circling each other without meeting, the messenger should also be posting notices in places the quarry is reported to have been.
Oct 14, 2020 at 16:07 history answered guildsbounty CC BY-SA 4.0