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edited tags; edited title
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V2Blast
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What is the lowest level character that can unfailingly beat the Lost Mine of Phandelver adventure's starting encounter?

Adjusted unintended exclusion of fireball
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Red Orca
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Four goblins. Two will use a scimitar and shield, and two will use shortbows. They use the average value for hit points.

  • The enemies use the average value for hit points.
  • Starting position of Ranged and Melee enemies, and the PC (each space is a 5-foot square):
RM.....MR
.........
.........
.........
.........
.........
.........
....P....
  • May be any level (1-20), though I'm interested in the lowest level character that can pull this off.
  • LMOP takes place in the Forgotten Realms, so I'm going to limit sources to FR-specific and setting-agnostic official hardcover books: Player's Handbook, Monster Manual, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Mordenkainen's Tome of Foes.
  • Customizing ability scores, variant human, multiclassing, feats, and playing on a grid are allowed. All other variant rules are not.
  • No magic items or magic item-like things granted by the DM (boons, blessings, charms, etc.)
  • Spells/abilities you use before combat may only target you or creatures you control. Only spells/abilities whose effects last 8 hours or longer will still be active when combat starts. You do not get a rest between using any spells/abilities and combat starting.

Four goblins. Two will use a scimitar and shield, and two will use shortbows. They use the average value for hit points.

  • Starting position of Ranged and Melee enemies, and the PC (each space is a 5-foot square):
RM.....MR
.........
.........
.........
.........
.........
.........
....P....
  • May be any level (1-20) though I'm interested in the lowest level character that can pull this off.
  • LMOP takes place in the Forgotten Realms, so I'm going to limit sources to FR-specific and setting-agnostic official hardcover books: Player's Handbook, Monster Manual, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Mordenkainen's Tome of Foes.
  • Customizing ability scores, variant human, multiclassing, feats, and playing on a grid are allowed. All other variant rules are not.
  • No magic items or magic item-like things granted by the DM (boons, blessings, charms, etc.)
  • Spells/abilities you use before combat may only target you or creatures you control. Only spells/abilities whose effects last 8 hours or longer will still be active when combat starts. You do not get a rest between using any spells/abilities and combat starting.

Four goblins. Two will use a scimitar and shield, and two will use shortbows.

  • The enemies use the average value for hit points.
  • Starting position of Ranged and Melee enemies, and the PC (each space is a 5-foot square):
RM....MR
........
........
........
........
........
........
....P...
  • May be any level (1-20), though I'm interested in the lowest level character that can pull this off.
  • LMOP takes place in the Forgotten Realms, so I'm going to limit sources to FR-specific and setting-agnostic official hardcover books: Player's Handbook, Monster Manual, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Mordenkainen's Tome of Foes.
  • Customizing ability scores, variant human, multiclassing, feats, and playing on a grid are allowed. All other variant rules are not.
  • No magic items or magic item-like things granted by the DM (boons, blessings, charms, etc.)
  • Spells/abilities you use before combat may only target you or creatures you control. Only spells/abilities whose effects last 8 hours or longer will still be active when combat starts. You do not get a rest between using any spells/abilities and combat starting.
Tweeted twitter.com/StackRPG/status/1326585524547629058
Became Hot Network Question
Standardized the starting position
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Red Orca
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  • When combat begins, theStarting position of Ranged and Melee enemies are exactly 30 feet away from, and the PC.PC (each space is a 5-foot square):

RM.....MR
.........
.........
.........
.........
.........
.........
....P....
  • Any PC-controlled creatures start as close to the PC as possible. All participants start on the ground.
  • Two of the enemies (one melee and one ranged) are on each side of the road.
  • The enemies have a chance to gain surprise. There is sufficient cover to try to hide on both sides of the road.
  • The two melee enemies will close in. If it becomes clear that they can't get into range, they may use an Action to doff their shields and switch to bows.
  • Ranged enemies will try to stay within 80 feet (the normal range of their weapons).
  • The PC has beat the encounter if they are alive when combat ends and all of the enemies are dead.
  • When combat begins, the enemies are exactly 30 feet away from the PC. Any PC-controlled creatures start as close to the PC as possible. All participants start on the ground.
  • Two of the enemies (one melee and one ranged) are on each side of the road.
  • The enemies have a chance to gain surprise. There is sufficient cover to try to hide on both sides of the road.
  • The two melee enemies will close in. If it becomes clear that they can't get into range, they may use an Action to doff their shields and switch to bows.
  • Ranged enemies will try to stay within 80 feet (the normal range of their weapons).
  • The PC has beat the encounter if they are alive when combat ends and all of the enemies are dead.
  • Starting position of Ranged and Melee enemies, and the PC (each space is a 5-foot square):

RM.....MR
.........
.........
.........
.........
.........
.........
....P....
  • Any PC-controlled creatures start as close to the PC as possible. All participants start on the ground.
  • The enemies have a chance to gain surprise. There is sufficient cover to try to hide on both sides of the road.
  • The two melee enemies will close in. If it becomes clear that they can't get into range, they may use an Action to doff their shields and switch to bows.
  • Ranged enemies will try to stay within 80 feet (the normal range of their weapons).
  • The PC has beat the encounter if they are alive when combat ends and all of the enemies are dead.
Clarified level range
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Red Orca
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Added example; removed tone clarification
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Red Orca
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Clarified tone
Source Link
Red Orca
  • 19.3k
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  • 118
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Source Link
Red Orca
  • 19.3k
  • 3
  • 64
  • 118
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