Timeline for How to avoid killing player characters due to a single (un)lucky roll?
Current License: CC BY-SA 4.0
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Nov 18, 2020 at 19:32 | comment | added | user66921 | I'm sorry, I'm taking back the part about Hero Points. As @RevenantBacon pointed out, those players using their Hero Points for "overpowered stuff" as I put it, risk dying for real when in grave danger instead. So I'll definitely look into that. | |
Nov 18, 2020 at 19:06 | comment | added | user66921 | I know about the /gmroll or /gr feature - that's what I was talking about when "hiding rolls". As I also pointed out, I'd like to avoid fudging anyway - I'd rather establish a mechanic that makes that unnecessary. My group (and I) really love Pathfinder, so we're not likely to play another game. Higher CON doesn't really solve the problem at lvl. 1, if the enemy uses a longsword two-handed instead of a quarterstaff. I know about hero points, but when used for stuff other than cheating death, they can be a bit overpowered i.m.o. Thank you for your answer nontheless! | |
Nov 18, 2020 at 19:01 | history | answered | Zachiel | CC BY-SA 4.0 |