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Dec 26, 2020 at 15:34 comment added KRyan @J.Mini You would presume that they intended for such a trend to exist, because that would be in keeping with the themes of the book and (if any of this nonsense actually worked) would be necessary for balance, though there are necessarily outliers where benefits were paired with below-the-curve penalties, or (equivalently) vice versa. However, since nearly every benefit written for legacy abilities is either “garbage” or “easily obtained from a regular item,” it basically does not matter how light the penalties are for most of them—because the benefits aren’t really worth anything at all.
Dec 26, 2020 at 12:44 vote accept J. Mini
Dec 26, 2020 at 12:33 comment added J. Mini I think you've missed a penalty. Have a look at the Bones of Li-Peng. There's a Skill Check Penalty and a Skill Point Loss. Speaking of, as bad as a -2 attack penalty is for a monk, the personal costs on that item really don't look all that bad. Does this answer still apply when the costs are small? Is there some sort of trend like "some of the items have low costs, but they tend to have equally small benefits"?
Dec 26, 2020 at 1:42 history edited KRyan CC BY-SA 4.0
typo correction
Dec 25, 2020 at 23:18 history edited KRyan CC BY-SA 4.0
added 1886 characters in body
Dec 25, 2020 at 23:00 history answered KRyan CC BY-SA 4.0