Timeline for Will it break the game if healing in combat heals the max instead of rolling?
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Feb 1, 2021 at 20:56 | comment | added | Peter Cordes | A Grave cleric healing a 0HP target heals for the max instead of rolling. It's significantly more likely to stop the target going down again from the very next hit. (This is like the "high level" heal you were talking about for that case, but without needing to spend a high-level spell slot.) Having always-max for free on all heals would make that (and IIRC a few other high-level class features for other specs) useless. | |
Feb 1, 2021 at 13:48 | comment | added | SeriousBri | And I think the biggest issue is that it encourages the new players to think that in combat healing is more important than it is, and if a character dies might encourage someone to create a 'healer', which always makes me cringe. | |
Feb 1, 2021 at 8:48 | history | edited | kviiri | CC BY-SA 4.0 |
added 286 characters in body
|
Feb 1, 2021 at 8:42 | history | answered | kviiri | CC BY-SA 4.0 |