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Feb 2, 2021 at 14:48 history edited jschiavon CC BY-SA 4.0
Added small edit to include information on the Healing surge variant from DMG
Feb 2, 2021 at 14:35 comment added jschiavon @Erik from 13th Age core rolebook introduction: "Critics complained that 3E weighed the game down with rules for everything [...]. 13th Age is a rules-light, free-form, gridless way to play a story-oriented campaign. 3E took the game forward in terms of player options and universal mechanics, and we have followed suit. Critics compared 4E to a board game or miniatures game that distanced itself from its roots. 13th Age is about story-oriented campaigns not minis, and it revisits its roots with its setting and rules. 4E took the game forward in terms of balance and game play, and so do we."
S Feb 2, 2021 at 13:46 history suggested CommunityBot CC BY-SA 4.0
Fixed various things...
Feb 2, 2021 at 13:01 review Suggested edits
S Feb 2, 2021 at 13:46
Feb 2, 2021 at 12:52 comment added Exempt-Medic For what it's worth, 5e has an optional Healing Surges rule discussed here which I feel could be incorporated into this answer quite well
Feb 2, 2021 at 12:36 comment added Erik 13th Age seems heavily based on 4th edition D&D, which uses mostly the same mechanics.
Feb 2, 2021 at 12:13 review First posts
Feb 2, 2021 at 12:50
Feb 2, 2021 at 12:10 history answered jschiavon CC BY-SA 4.0