Timeline for Will it break the game if healing in combat heals the max instead of rolling?
Current License: CC BY-SA 4.0
8 events
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Feb 2, 2021 at 14:48 | history | edited | jschiavon | CC BY-SA 4.0 |
Added small edit to include information on the Healing surge variant from DMG
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Feb 2, 2021 at 14:35 | comment | added | jschiavon | @Erik from 13th Age core rolebook introduction: "Critics complained that 3E weighed the game down with rules for everything [...]. 13th Age is a rules-light, free-form, gridless way to play a story-oriented campaign. 3E took the game forward in terms of player options and universal mechanics, and we have followed suit. Critics compared 4E to a board game or miniatures game that distanced itself from its roots. 13th Age is about story-oriented campaigns not minis, and it revisits its roots with its setting and rules. 4E took the game forward in terms of balance and game play, and so do we." | |
S Feb 2, 2021 at 13:46 | history | suggested | CommunityBot | CC BY-SA 4.0 |
Fixed various things...
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Feb 2, 2021 at 13:01 | review | Suggested edits | |||
S Feb 2, 2021 at 13:46 | |||||
Feb 2, 2021 at 12:52 | comment | added | Exempt-Medic | For what it's worth, 5e has an optional Healing Surges rule discussed here which I feel could be incorporated into this answer quite well | |
Feb 2, 2021 at 12:36 | comment | added | Erik | 13th Age seems heavily based on 4th edition D&D, which uses mostly the same mechanics. | |
Feb 2, 2021 at 12:13 | review | First posts | |||
Feb 2, 2021 at 12:50 | |||||
Feb 2, 2021 at 12:10 | history | answered | jschiavon | CC BY-SA 4.0 |