In D&D 5e, movement and actions do not consume time, they consume actions. The game is inherently turn based. Actions happen in sequence, withusually each happening completelyaction completes before the nextanother can begin, the exceptions are movement (which can be broken up between actions or attacks on your turn), Bonus Actions (which can occur between attacks on your turn) and finally Readied Actions. The one exception is Readied Actions use your reaction to allow you to act in response to a trigger, which may interrupt other actions during a turn.