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Trish
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But that latter episode taught us new methods to try and keep everybody on board with the plot, to make sure everybody enjoyed the game still. A literal decade of playing had turned us as people - and our playstyles - but good communication is the key to a successful long-running group. Without it, the group withers and dies. With it stifled, it festers miscommunication and inter-player resentment, which can seriously reduce the fun of every involved party. We have started using Stars & WishesStars & Wishes to help us point out what people liked.

But that latter episode taught us new methods to try and keep everybody on board with the plot, to make sure everybody enjoyed the game still. A literal decade of playing had turned us as people - and our playstyles - but good communication is the key to a successful long-running group. Without it, the group withers and dies. With it stifled, it festers miscommunication and inter-player resentment, which can seriously reduce the fun of every involved party. We have started using Stars & Wishes to help us point out what people liked.

But that latter episode taught us new methods to try and keep everybody on board with the plot, to make sure everybody enjoyed the game still. A literal decade of playing had turned us as people - and our playstyles - but good communication is the key to a successful long-running group. Without it, the group withers and dies. With it stifled, it festers miscommunication and inter-player resentment, which can seriously reduce the fun of every involved party. We have started using Stars & Wishes to help us point out what people liked.

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Trish
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  • 241

However, we also had our fair share of people that were let go: The player from the original crew that I replaced had messed up by goading another character into a duel to the death and then trying to blame the player for actually pulling through. Another player, that had for some time taken the role of GM, had introduced topics that the group consensus wasn't very comfortable with - and after the group aborted that plot, that player did not want to rejoin us back as a player. We also discussed our lines and veils as we were confronted with those topics.

But that latter episode taught us new methods to try and keep everybody on board with the plot, to make sure everybody enjoyed the game still. A literal decade of playing had turned us as people - and our playstyles - but good communication is the key to a successful long-running group. Without it, the group withers and dies. With it stifled, it festers miscommunication and inter-player resentment, which can seriously reduce the fun of every involved party. We have started using Stars & Wishes to help us point out what people liked.

However, we also had our fair share of people that were let go: The player from the original crew that I replaced had messed up by goading another character into a duel to the death and then trying to blame the player for actually pulling through. Another player, that had for some time taken the role of GM, had introduced topics that the group consensus wasn't very comfortable with - and after the group aborted that plot, that player did not want to rejoin us back as a player.

But that latter episode taught us new methods to try and keep everybody on board with the plot, to make sure everybody enjoyed the game still. A literal decade of playing had turned us as people - and our playstyles - but good communication is the key to a successful long-running group. Without it, the group withers and dies. With it stifled, it festers miscommunication and inter-player resentment, which can seriously reduce the fun of every involved party.

However, we also had our fair share of people that were let go: The player from the original crew that I replaced had messed up by goading another character into a duel to the death and then trying to blame the player for actually pulling through. Another player, that had for some time taken the role of GM, had introduced topics that the group consensus wasn't very comfortable with - and after the group aborted that plot, that player did not want to rejoin us back as a player. We also discussed our lines and veils as we were confronted with those topics.

But that latter episode taught us new methods to try and keep everybody on board with the plot, to make sure everybody enjoyed the game still. A literal decade of playing had turned us as people - and our playstyles - but good communication is the key to a successful long-running group. Without it, the group withers and dies. With it stifled, it festers miscommunication and inter-player resentment, which can seriously reduce the fun of every involved party. We have started using Stars & Wishes to help us point out what people liked.

added 36 characters in body
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Trish
  • 46.9k
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  • 241

Other players took extended hiatuses for work reasons, others had to skip days for health, and in the last year and a half, health issues have at times cut our sessions short at times. But that all is ok because we talk about it. We are there for one another, even outside of the 4-weekly sessions. When I lay felt physically ill some week ago, I got back kind words and a few cute pictures from them, and when I learn one of them is feeling down I do my dearest to give them msomething on my end to cheer them up.

Other players took extended hiatuses for work reasons, others had to skip days for health, and in the last year and a half, health issues have at times cut our sessions short at times. But that all is ok because we talk about it. We are there for one another, even outside of the 4-weekly sessions. When I lay felt physically ill some week ago, I got back kind words and a few cute pictures from them, and when I learn one of them is feeling down I do my dearest to give them m

Other players took extended hiatuses for work reasons, others had to skip days for health, and in the last year and a half, health issues have at times cut our sessions short at times. But that all is ok because we talk about it. We are there for one another, even outside of the 4-weekly sessions. When I lay felt physically ill some week ago, I got back kind words and a few cute pictures from them, and when I learn one of them is feeling down I do my dearest to give them something on my end to cheer them up.

Source Link
Trish
  • 46.9k
  • 5
  • 102
  • 241
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