Timeline for How can I reasonably prevent Manual of Bodily Health abuse?
Current License: CC BY-SA 4.0
18 events
when toggle format | what | by | license | comment | |
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Jul 4, 2021 at 7:56 | comment | added | Falconer | It’s definitely not my preferred option. However, it was the best alternative I could think of if OP wasn’t comfortable having the book be taken during the 100 years. | |
Jul 4, 2021 at 0:55 | comment | added | user7868 | Adventures on a tight deadline feels much more cheap than letting the book be stolen. That basically means the players never get two days of downtime between adventures, specifically because the GM doesn't want to let them use this feature rather than for any in-world reason. | |
S Jul 3, 2021 at 18:03 | history | suggested | Glorfindel | CC BY-SA 4.0 |
typos corrected
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Jul 3, 2021 at 17:45 | review | Suggested edits | |||
S Jul 3, 2021 at 18:03 | |||||
Jul 2, 2021 at 21:39 | comment | added | Falconer | And if someone has built a fortress around it, they likely already read it so they have to start over again... | |
Jul 2, 2021 at 21:33 | comment | added | Ben Barden | Amusingly, between tracking down whoever found it, breaking into the fortress built on top of it, and so forth, this could be the start of a whole series of adventures where the reward is... that same manual of Bodily Health. | |
Jul 2, 2021 at 16:39 | comment | added | Owen Reynolds | Instead of simply announcing the book is gone, it might feel more objective to have them roll for whether the book was discovered. Maybe, to emphasize the time scale, roll once for every 10 years. | |
Jul 2, 2021 at 16:03 | comment | added | aslum | Along the same vein as the first comment, if some fey creature has grown a tree (and built a house in that tree) on top of where they've buried, probably won't be pleased for the party to come digging around it's roots. | |
Jul 2, 2021 at 13:48 | comment | added | John | a manual of bodily health seems like the exact kind of thing a hag or archfey would be interested in. | |
Jul 2, 2021 at 12:32 | comment | added | Zibbobz | This is also extremely likely in the feywild, where things like the grass whispering secrets to the fey is a thing to expect. | |
Jul 2, 2021 at 12:31 | comment | added | TKoL | @KimAndréKjelsberg i like that philosophy. Reward cleverness, but don't let it break the game. | |
Jul 2, 2021 at 8:22 | comment | added | Jemox | In the same vein of "100 years is a long time" : the place where they buried it is unrecognizable. Forest was razed/ a city is built on top of it/ a battle took place on it/ a forest grew on it... anything that changes the land enough for them to have no chance at all to find it again. How could you find a book buried a few meters under the ground if there's no landmark left at all ? | |
Jul 2, 2021 at 7:59 | comment | added | Kim André Kjelsberg | I'd add to this and say that doing this is clever enough that they should be rewarded for it once. Let them bury it, go outside and back in, retreive it once for the second bonus, and then have it be lost when they go for it a second time. | |
Jul 1, 2021 at 21:16 | comment | added | Russell Borogove | Having them bury it and come back to find it gone, but with a clue to where it went, would be a great thing to build an adventure around. If it were my game I might have them retrieve it easily the first time, since it's a somewhat clever exploit, but have some denizen of the Feywild get nosy about what the party is doing there, in order to foreshadow it getting taken the second time they try. | |
Jul 1, 2021 at 18:37 | history | edited | KorvinStarmast | CC BY-SA 4.0 |
edited body
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Jul 1, 2021 at 18:32 | history | undeleted |
Thomas Markov NotArch Trish |
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Jul 1, 2021 at 10:24 | history | deleted | Falconer | via Vote | |
Jul 1, 2021 at 10:06 | history | answered | Falconer | CC BY-SA 4.0 |