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Jan 10, 2022 at 8:32 vote accept Francesco Rogo
Jan 6, 2022 at 3:00 history tweeted twitter.com/StackRPG/status/1478924338212622336
Jan 5, 2022 at 23:39 answer added ESCE timeline score: 19
Jan 5, 2022 at 22:26 history reopened KRyan
ESCE
Thomas Markov
nick012000
Tiggerous
Jan 5, 2022 at 17:02 history edited ESCE CC BY-SA 4.0
Added info from comments
Jan 5, 2022 at 15:12 review Reopen votes
Jan 5, 2022 at 22:33
Jan 5, 2022 at 13:49 history rollback Thomas Markov
Rollback to Revision 3
Jan 5, 2022 at 13:09 comment added Francesco Rogo @ESCE yes, we always use the same skill to roll, and this is one of the main concerns i had about it. Effect will end at the end of the next turn of the player or the affected creature. An unconscious creature will perform any check at the end of the round.
Jan 5, 2022 at 5:53 history closed Exempt-Medic
Trish
ESCE
Jason_c_o
Andrendire
Opinion-based
Jan 4, 2022 at 22:26 answer added Chemus timeline score: 6
Jan 4, 2022 at 21:22 answer added Dan B timeline score: 6
Jan 4, 2022 at 21:21 review Close votes
Jan 5, 2022 at 5:53
S Jan 4, 2022 at 20:40 review Reopen votes
Jan 4, 2022 at 20:41
S Jan 4, 2022 at 20:40 history reopened Akixkisu
Pyrotechnical
doppelgreener
minnmass
Stop Being Evil
Jan 4, 2022 at 20:07 history left closed in review Exempt-Medic
Trish
KorvinStarmast
Original close reason(s) were not resolved
Jan 4, 2022 at 19:19 history rollback Trish
Rollback to Revision 2
S Jan 4, 2022 at 16:54 review Reopen votes
Jan 4, 2022 at 20:07
S Jan 4, 2022 at 16:54 history edited Stop Being Evil CC BY-SA 4.0
Reworked into a "what breaks if we do X" as suggested by the rule-intent metas Added to review
Jan 4, 2022 at 16:53 comment added ESCE Also, check out the dueling rules for an example of how Paizo does dynamic initiative. It could serve as inspiration. (Overall, I'd personally recommend against doing this in non-duel combats, because tracking things in dynamic initiative sounds like a nightmare).
Jan 4, 2022 at 16:50 comment added ESCE However, I do think that the question how "how does re-rolling initiative every round affect balance" could be answerable. If you'd like to go that route, there are some other things we should know. Is your GM always having creatures uses the same skill, or can it vary from round to round? If it varies, how does it vary? When do effects that end at the end of the character's next turn expire? How about effects that end at the end of the effected target's next turn? How are they handling the movement of initiative when one is knocked unconscious?
S Jan 4, 2022 at 13:48 history closed Akixkisu
AncientSwordRage
Purple Monkey
Thomas Markov
Ifusaso 'he-him'
Opinion-based
S Jan 4, 2022 at 13:48 comment added Ifusaso 'he-him' To the best of my knowledge, we currently don't accept questions regarding designer intent. If you want to know more about what's behind the curtain, this is the admin-side (Meta) answer regarding this.
Jan 4, 2022 at 10:26 review Close votes
Jan 4, 2022 at 13:50
Jan 4, 2022 at 10:16 comment added Akixkisu Welcome to rpg.se. I see that you haven't taken the tour yet on Overflow, so you might as well do it here. As the question currently stands, we are very likely to close it because we decided that questions about designer intent are too speculative, and unfortunately, we can't answer broad questions like "what else do you think we should absolutely change to keep the game balanced?" if you want a specific analysis of how the house rule impacts balance - that would be something that we can do.
Jan 4, 2022 at 10:11 history edited Akixkisu CC BY-SA 4.0
deleted 12 characters in body; edited tags
S Jan 4, 2022 at 10:04 review First questions
Jan 4, 2022 at 10:11
S Jan 4, 2022 at 10:04 history asked Francesco Rogo CC BY-SA 4.0