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Dec 7, 2023 at 12:54 comment added ShadowRanger @StephanKolassa: The rules for critical hits very explicitly say that sneak attack dice are doubled, they actually use it as part of the example for how the attack's damage is doubled on a crit.
Feb 16, 2022 at 8:41 comment added Stephan Kolassa Thanks, that makes sense... I'll need to dig into the rules to figure out whether sneak attack is doubled on crits, that makes rogue builds even worse killing machines...
Feb 15, 2022 at 23:37 comment added Ryan C. Thompson @StephanKolassa AFAIK sneak attack is also doubled by the critical hit, giving the additional 4d6. (I don't believe the poison damage is doubled, bit if it is, I think the total becomes 40d6+6.)
Feb 15, 2022 at 21:10 comment added Stephan Kolassa I don't quite see how you got the 26d6+6 damage from the assassin. Two shortsword attacks, both critical, give us twice 2d6+3, the poison damage adds two more 7d6, but sneak attack (another 4d6) happens only once per turn, yielding 22d6+6. Did you perhaps count the sneak attack twice?
Feb 15, 2022 at 3:52 comment added Ryan C. Thompson @order That sounds like the makings of another good answer. Although actually keeping someone in a suffocating state for several rounds is not trivial.
Feb 15, 2022 at 0:45 comment added order You may wish to discuss suffocation rules, which are quickest and deadliest.
Feb 14, 2022 at 19:26 vote accept Fogcutter
Feb 14, 2022 at 19:19 comment added Fogcutter Thanks Ryan, your answer helped me consolidate my thoughts into what I wanted to accomplish. If I can customize an Assassin NPC I'm hoping that I can run an encounter that would get my PC to half or quarter health or even incapacitate. I think that would get the effect/drama I'm going for without outright killing the character.
Feb 14, 2022 at 18:44 history edited Ryan C. Thompson CC BY-SA 4.0
added 3 characters in body
Feb 14, 2022 at 18:37 history answered Ryan C. Thompson CC BY-SA 4.0