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Feb 15, 2022 at 15:30 history edited KorvinStarmast CC BY-SA 4.0
added 41 characters in body; format
Feb 15, 2022 at 8:44 comment added user73918 @SeriousBri Yes, that's why I said "chance to attack" referring to the attack mechanics.
Feb 15, 2022 at 8:42 comment added SeriousBri @Non-humanPerson it isn't one attack every 6 seconds, it is constant back and forth mechanically represented as a single attack roll, and then as you get better maybe 2 or more. They aren't actually just standing around for 5 or those 6 seconds.
Feb 15, 2022 at 8:25 comment added user73918 @WakiNadiVellir Hm, I'm not too sure about that tbh. Remember that while inside combat you may only get a chance to attack once every 6 seconds, but outside of combat there's nothing stopping you from stabbing someone 20 times before they can properly understand what's going on. I understand wanting to have some amount of randomness though. Btw sleight of hand is for manual trickery, I think if you're going to do that then dex is the way to go!
Feb 15, 2022 at 8:21 comment added WakiNadiVellir "The final stab is easy.", from realism perspective, this isn't quite true though. Sometimes creatures die of a single innocent stab, but sometimes the stab just goes a few millimeters in the wrong place, or fails to cut the artery, or is turned aside by a bone/cartilage, or the victim suddenly turns right at the moment of the stab, or the assassins hand slips on the handle, or whatever. It's much more dramatic, if there is a final attack roll, or maybe a dexterity check for slitting the throat (an experienced assassin might get Sleight of Hand or Medicine proficiency added).
Feb 15, 2022 at 7:50 history answered user73918 CC BY-SA 4.0