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Which monsters can scare players by permanently harming their PCs long-term?

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanentlong-term harm, harm that is not cured by a long rest or by saving throws over time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, every monster is scary. But this would include nearly every monster in the book, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. So normal damage dealing or abilities that just reduce hp to 0 should not make you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include guidance on how to end the effect, best include the answer to both stages.)

Damage is Normal. Almost any monster can cause death by dealing damage leading to failed death saves. If your character is level one, every monster is scary. But even at earliest levels, healing spells and stabilization are available to the players to prevent this, as long as someone in the party still stands and can help. So normal damage dealing is not sufficient to be included.

Long-term. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities that could undo the effect. Some monsters have secondary effects that only trigger when nothing is done about the first stage in time. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

Which monsters can scare players by permanently harming their PCs?

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent harm, harm that is not cured by a long rest or by saving throws over time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, every monster is scary. But this would include nearly every monster in the book, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. So normal damage dealing or abilities that just reduce hp to 0 should not make you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

Which monsters can scare players by harming their PCs long-term?

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause long-term harm, harm that is not cured by a long rest or by saving throws over time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

Damage is Normal. Almost any monster can cause death by dealing damage leading to failed death saves. If your character is level one, every monster is scary. But even at earliest levels, healing spells and stabilization are available to the players to prevent this, as long as someone in the party still stands and can help. So normal damage dealing is not sufficient to be included.

Long-term. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities that could undo the effect. Some monsters have secondary effects that only trigger when nothing is done about the first stage in time. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

Left closed in review as "Original close reason(s) were not resolved" by Dom, Thomas Markov, Trish
typo
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Nobody the Hobgoblin
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In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent harm, harm that is not cured by a long rest or by saving throws over time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, every monster is scary. But this would include nearly every monster in the book, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. So normal damage dealing or abilities that just reduce hp to 0 should not make you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent harm, harm that is not cured by a long rest or by saving throws time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, every monster is scary. But this would include nearly every monster in the book, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. So normal damage dealing or abilities that just reduce hp to 0 should not make you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent harm, harm that is not cured by a long rest or by saving throws over time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, every monster is scary. But this would include nearly every monster in the book, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. So normal damage dealing or abilities that just reduce hp to 0 should not make you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

simplified and further clarified question
Added to review
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Nobody the Hobgoblin
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In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent damageharm, damageharm that is not cured by a long rest or successfulby saving throws over several days, andtime. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, especially if the magical restoration that is needed is at a level that is much higher than whatunavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can domakes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(Include monsters from other published sources if you like, I am focusing onThe question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, butevery monster is scary. But this definition of permanent would mean we would include nearly every monster in the book. And, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. I'm not interested in that,So normal damage dealing or abilities that just reduce hp to 0 doshould not count heremake you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive)

  • Escalations count. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. (If. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include infoguidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent damage, damage that is not cured by a long rest or successful saving throws over several days, and that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, especially if the magical restoration that is needed is at a level that is much higher than what the player characters can do.

Which monsters in the Monster Manual can cause such effects?

(Include monsters from other published sources if you like, I am focusing on the Monster Manual to keep the list bounded and complete; if you do, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels, but this definition of permanent would mean we would include nearly every monster in the book. And even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. I'm not interested in that, normal damage dealing or abilities that just reduce hp to 0 do not count here.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive)

  • Escalations count. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. (If you include info on how to end the effect, include the answer to both stages)

I made the answer a Wiki, so you should be able to add to it and expand it.

In 5e, most damage heals naturally over a long rest. Some monsters however have abilities or attacks that cause permanent harm, harm that is not cured by a long rest or by saving throws time. Harm that requires magical restoration.

This makes these monsters potentially much more dangerous than their challenge rating suggests, if the magical restoration that is needed is unavailable to the player characters. It could leave the characters crippled for a long time. If the players know this, this can makes encounters with such monsters a stressful, high tension experience.

Which monsters in the Monster Manual can cause such effects?

(The question is about the Monster Manual to keep the list bounded and complete; if you do include monsters from other officially published sources, please indicate where they are from)

Qualifications

  • Death is Normal. Almost any monster can cause death by dealing normal damage leading to failed death saves. This may lead to permanent death in the early levels. If your character is level one, every monster is scary. But this would include nearly every monster in the book, and even at earliest levels, healing spells and stabilization are available to the players to make a single player death less likely, as long as someone in the party still stands and can help. So normal damage dealing or abilities that just reduce hp to 0 should not make you include the monster in the answer.

  • Permanent is relative. Nearly all harmful effects can be undone by powerful-enough magic. The question is about effects that do not go away by themselves. (Optionally, include examples of the lowest level abilities you know that could undo the effect, so the DM can see at which level the player characters could overcome it. This does not need to be comprehensive. Some monsters have effects that only trigger when nothing is done about earlier, less harmful effects. If you include guidance on how to end the effect, best include the answer to both stages.)

I made the answer a Wiki, so you should be able to add to it and expand it.

Left closed in review as "Original close reason(s) were not resolved" by Thomas Markov, Jason_c_o, Dom
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Comment about wiki answer, reframed question about scaryness
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Post Closed as "Needs more focus" by Trish, Thomas Markov, SeriousBri, Exempt-Medic, MivaScott
clarified defintiion of normal
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Nobody the Hobgoblin
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added 175 characters in body
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Nobody the Hobgoblin
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  • 818
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Nobody the Hobgoblin
  • 135.4k
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  • 818
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