Timeline for How does a character change position ("move") between ranges?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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May 3, 2022 at 9:37 | vote | accept | SteveC | ||
S Apr 9, 2022 at 13:12 | history | edited | Mars Plastic | CC BY-SA 4.0 |
Just cleaning up a couple typos
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S Apr 9, 2022 at 13:12 | history | suggested | Serp C | CC BY-SA 4.0 |
Just cleaning up a couple typos
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Apr 9, 2022 at 12:07 | review | Suggested edits | |||
S Apr 9, 2022 at 13:12 | |||||
Mar 31, 2022 at 20:35 | comment | added | doppelgreener | I think that makes the point well! :) | |
Mar 31, 2022 at 20:20 | comment | added | Patta | @doppelgreener good point, is my edit clear enough? I am not really sure if I made the point well. | |
Mar 31, 2022 at 20:19 | history | edited | Patta | CC BY-SA 4.0 |
added 796 characters in body
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Mar 31, 2022 at 20:09 | comment | added | doppelgreener | It might be helpful to clarify whether there's any specific mechanics that handle movement and ranges. For example, D&D has tiles and measurements between them. Fate has zones, and moves that might interact with this zone or adjacent zones. Is movement in PBTA purely narration, "you said you moved over to this guy, so.you did, and now we know you're near him and far from others because that's what the scene we're narrating is like", with no further mechanics specifically about movement and ranges? It would help to confirm that explicitly, or else specify what other mechanics might be involved. | |
Mar 31, 2022 at 19:46 | history | edited | Patta | CC BY-SA 4.0 |
deleted 3 characters in body
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Mar 31, 2022 at 19:39 | history | answered | Patta | CC BY-SA 4.0 |