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Apr 23, 2022 at 16:05 comment added Kirt @PhilipTinney Not having a move is different from being paralyzed or not moving; actions may require you to move, but that is different than having a movement as defined by the rules - I explained this in more detail in response to you in comments on my own answer that have been moved to chat. I suggest we continue this discussion there.
Apr 23, 2022 at 7:43 comment added Philip Tinney @Kirt are you paralyzed once you have used all your actions? What is a dex save or armor bonus? Those represent your characters ability to move in reaction to actions not on their turn. When you attack you will move. When you lunge forward when you step to the side to attack your opponents weak side. The only reason you need to take a move action is when you want to move out of your current spot. Another point Jeremy Crawford replied to a tweet saying flying creatures w/o hover don't fall if they don't move. That would seem to indicate they are moving without taking the move action.
Apr 21, 2022 at 18:54 comment added Ty Hayes No problem. Happy to cordially disagree. There's definitely room for interpretation either way and I totally accept this is just my own take.
Apr 21, 2022 at 18:36 comment added Kirt If anything, Tasha's seems to me to be the stronger condition - "it gets only one". 'You don't get a move' seems more powerful than 'You have a move, you just can't use it'. But that's me. Thank you for answering and clarifying your perspective.
Apr 21, 2022 at 15:34 comment added Ty Hayes There are even a few spells that specifically remove the ability to move: Haste's wave of lethargy "[w]hen the spell ends, the creature can't move...". Imprisonment (chaining): "The target is restrained until the spell ends, and it can’t move or be moved by any means until then." Magic Jar: "... You can’t move or use reactions..." Wind Walk (during transformation): "Reverting takes 1 minute, during which time a creature is incapacitated and can’t move".
Apr 21, 2022 at 15:10 comment added Ty Hayes I have to agree with @ThomasMarkov - by that logic, a creature that has used its movement has lost the ability to move, which is clearly absurd. Tasha's Mind Whip is not explicit that is prevents/removes their ability to move. It reduces the amount that a creature can do in a turn, not removing their ability to do something. For a rule that is very explicit that is removing their ability to move see paralyzed: "A paralyzed creature is incapacitated (see the condition) and can’t move or speak." Tasha's mind whip is affecting action economy, not the abilities themselves.
Apr 21, 2022 at 14:40 comment added Kirt "At the beginning of its turn, the affected creature has the option to choose to move. Even if it does not choose to do so, it has the ability to move." At the beginning of its turn, suppose it chooses an action; after that, it cannot move - how has this not taken away its ability to move?
Apr 21, 2022 at 14:36 comment added Anketam Problem with this argument is that Tasha's Mind Whip is very explicit in that it prevents/removes their ability to move if they take an action or bonus action. As such there is no concept of making it more difficult or time consuming. The creature simply has no movement action.
Apr 21, 2022 at 12:07 history edited Ty Hayes CC BY-SA 4.0
deleted 1 character in body
Apr 21, 2022 at 11:44 history answered Ty Hayes CC BY-SA 4.0