Skip to main content
8 events
when toggle format what by license comment
May 5, 2022 at 8:40 comment added Nobody the Hobgoblin Ah, I remember, "Gotta nuke them from space" :)
May 5, 2022 at 8:37 history edited Nobody the Hobgoblin CC BY-SA 4.0
Added section on game balance, and slightly tightened the rest of the text
May 4, 2022 at 21:47 comment added Jack We use teleport all the time. I think most adventuring days I use my 7th level slot for teleport. Next session we're going to scry-teleport in on a bunch of mind flayers. Going to be crazy.
May 4, 2022 at 21:30 comment added Nobody the Hobgoblin @Jack, yes, this seems like a healthy policy that in the long run will be better for the players. I might suggest that to our DM, too. (We don't have Teleport quite yet, and it only works half-way in Undermountain anyways, but Dimension Door can do an OK pseude-Teleport in spots).
May 4, 2022 at 21:24 comment added Jack We literally have a home rule about this. The DM is all like if teleporting in on the monsters gives you surprise, then it will work for the monsters, too. So we have a rule that you can't get surprise JUST because you teleported, just like you can't get surprise JUST because you break in a door. Our discussion literally had this phrase in it: "Maybe there's a shimmer like a Star Trek transporter or a rush of air or something." So for us, it's teleport, then roll initiative.
May 4, 2022 at 21:24 comment added Jack So just because the spell has a duration of instantaneous, that doesn't mean the effects don't take a few moments. Letting go of a ball is essentially instantaneous, but that doesn't mean the drop to the floor can't be observed, much less the bounce.
May 4, 2022 at 21:15 history edited Jack CC BY-SA 4.0
edited body
May 4, 2022 at 21:11 history answered Nobody the Hobgoblin CC BY-SA 4.0