Timeline for How does initiative work when teleporting into combat?
Current License: CC BY-SA 4.0
8 events
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May 5, 2022 at 8:40 | comment | added | Nobody the Hobgoblin | Ah, I remember, "Gotta nuke them from space" :) | |
May 5, 2022 at 8:37 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
Added section on game balance, and slightly tightened the rest of the text
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May 4, 2022 at 21:47 | comment | added | Jack | We use teleport all the time. I think most adventuring days I use my 7th level slot for teleport. Next session we're going to scry-teleport in on a bunch of mind flayers. Going to be crazy. | |
May 4, 2022 at 21:30 | comment | added | Nobody the Hobgoblin | @Jack, yes, this seems like a healthy policy that in the long run will be better for the players. I might suggest that to our DM, too. (We don't have Teleport quite yet, and it only works half-way in Undermountain anyways, but Dimension Door can do an OK pseude-Teleport in spots). | |
May 4, 2022 at 21:24 | comment | added | Jack | We literally have a home rule about this. The DM is all like if teleporting in on the monsters gives you surprise, then it will work for the monsters, too. So we have a rule that you can't get surprise JUST because you teleported, just like you can't get surprise JUST because you break in a door. Our discussion literally had this phrase in it: "Maybe there's a shimmer like a Star Trek transporter or a rush of air or something." So for us, it's teleport, then roll initiative. | |
May 4, 2022 at 21:24 | comment | added | Jack | So just because the spell has a duration of instantaneous, that doesn't mean the effects don't take a few moments. Letting go of a ball is essentially instantaneous, but that doesn't mean the drop to the floor can't be observed, much less the bounce. | |
May 4, 2022 at 21:15 | history | edited | Jack | CC BY-SA 4.0 |
edited body
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May 4, 2022 at 21:11 | history | answered | Nobody the Hobgoblin | CC BY-SA 4.0 |