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Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. TypcialTypical spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If casting spells during a long rest is technically possible has also been answered here, with yes. But is doing that at the end of a long rest purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If casting spells during a long rest is technically possible has also been answered here, with yes. But is doing that at the end of a long rest purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typical spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If casting spells during a long rest is technically possible has also been answered here, with yes. But is doing that at the end of a long rest purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

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Nobody the Hobgoblin
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Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If itcasting spells during a long rest is technically possible has also been answered here, with yes. But is doing that at the end of a long rest purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If it is technically possible has also been answered here with yes. But is doing that purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If casting spells during a long rest is technically possible has also been answered here, with yes. But is doing that at the end of a long rest purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

explanation why I think it is a different question
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Nobody the Hobgoblin
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Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

Am I missing something?

Note: this question was closed as the part ifIf it is technically possible has been answered herehas also been answered here with yes. However, this questionBut is more about both if doing this isthat purely exploiting a technical loophole in the rules thanor can it be a legitimate use of rules from a narrative perspective. You can see this from most of the answers, too: Few have focused onfor the technical legality alone, and one answer is even citing this related questioncharacters in one of the subsections of the overall answer.-game?

Am I missing something?

Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

Am I missing something?

Note: this question was closed as the part if it is technically possible has been answered here. However, this question is more about both if doing this is purely exploiting a technical loophole in the rules than a legitimate use of rules from a narrative perspective. You can see this from most of the answers, too: Few have focused on the technical legality alone, and one answer is even citing this related question in one of the subsections of the overall answer.

Our group has a habit of casting spells in the morning before ending our long rest, to use unused spell slots, we call it "casting down" spells. Typcial spells we cast are those with longer durations like mage armor and aid to buff us for the upcoming day without consuming any of the coming day's fresh spell slots. We also use it for divination spells like scrying.

I mentioned this in a recent exchange about the merits of aid, which I think is a great spell as it can be upcast to give party members 15-20 temporary hits in this way, and was told this was shenaniganry, which made me think: is what we do in any way not conformant with the rules? Is it unsavory?

Looking at the long rest definition, it states (PHB p. 186):

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.

So as far as I can see it is entirely legit to sleep for six hours, maybe hold watch for 2 hours sometime in between, and in the morning before officially ending the long rest, cast spells for less then one hour, then resume the rest and end the rest at which time spell slots are regained.

If it is technically possible has also been answered here with yes. But is doing that purely exploiting a technical loophole in the rules or can it be a legitimate use of rules from a narrative perspective, for the characters in-game?

Am I missing something?

Post Reopened by Nobody the Hobgoblin dnd-5e
explanation why I think it is a different question
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Nobody the Hobgoblin
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Post Closed as "Duplicate" by Akixkisu, illustro dnd-5e
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Nobody the Hobgoblin
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Nobody the Hobgoblin
  • 135.4k
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  • 393
  • 818
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